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fate:physique [2013/03/26 02:44]
galacticcmdr
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-====== Physique ====== 
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-The Physique skill is a counterpart to Athletics, representing the character’s natural physical aptitudes, such as raw strength and endurance. This allows for the creation of two distinct types of physical characters - the nimble guy (represented by [[Athletics]]) and the strongman (represented by Physique). 
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-===== Actions ===== 
-//Main Article: [[Actions]]//​ 
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-==== Overcome ==== 
-You can use Physique to overcome any obstacles that require the application of brute force, which most often lets you overcome a scene aspect on a zone, or any other physical impedance, like prison bars or locked gates. Complex obstacles might be required to smash, break, or otherwise bypass something that’s reinforced. 
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-Of course, Physique is the classic skill for arm-wrestling matches and other contests of applied strength, as well as marathons or other endurance-based challenges. 
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-==== Create an Advantage ==== 
-Physique has a lot of potential in physical conflict for advantages, usually related to grappling and holding someone in place, making them Pinned or Locked Down. You might also use it as a way of discovering physical impairments possessed by the target—grappling the old mercenary tells you that he has a Bum Leg or somesuch. 
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-==== Attack ==== 
-Physique is not used to harm people directly - see the [[Fight]] skill for that. 
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-==== Defend ==== 
-Though you don’t generally use Physique to defend against attacks, you can use Physique to provide active opposition to someone else’s movement, provided you’re in a small enough space that you can effectively use your body to block access. You might also interpose something heavy and brace it to stop someone from sprinting. 
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-==== Special ==== 
-The Physique skill gives you additional physical [[damage#​stress]] or [[damage#​consequences|consequence]] slots. Average or Fair gives you a 3-point stress box. Good or Great gives you a 3-point and a 4-point stress box. Superb and above give you an additional mild consequence slot in addition to 4-pointadditional stress boxes. 
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-===== Stunts ===== 
-//See Also [[Stunts (list)#​Physique|Stunts (list)]]// 
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-==== Grappler ==== 
-+2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. 
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-==== Take the Blow ==== 
-You can use Physique to defend against [[Fight]] attacks made with fists or blunt instruments,​ though you always take 1 shift of stress on a tie. 
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-==== Tough as Nails ==== 
-Once per session you can reduce the severity of a moderate physical [[damage#​consequences|consequence]] to a mild physical consequence,​ or erase a mild physical consequence altogether, at the cost of a [[fate point]]. 
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-==== Herculean Strength ==== 
-You gain a +2 damage bonus vs inanimate objects. 
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-==== Wrestler ==== 
-You can use Physique instead of [[Fight]] for unarmed combat. 
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-{{tag>​fate skill stunt}}