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fate:physique [2013/01/07 16:48] galacticcmdr [Special] |
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| - | ====== Physique ====== | ||
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| - | The Physique skill is a counterpart to Athletics, representing the character’s natural physical aptitudes, such as raw strength and endurance. This allows for the creation of two distinct types of physical characters - the nimble guy (represented by [[Athletics]]) and the strongman (represented by Physique). | ||
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| - | ===== Actions ===== | ||
| - | //Main Article: [[Actions]]// | ||
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| - | ==== Overcome ==== | ||
| - | You can use Physique to overcome any obstacles that require the application of brute force, which most often lets you overcome a scene aspect on a zone, or any other physical impedance, like prison bars or locked gates. Complex obstacles might be required to smash, break, or otherwise bypass something that’s reinforced. | ||
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| - | Of course, Physique is the classic skill for arm-wrestling matches and other contests of applied strength, as well as marathons or other endurance-based challenges. | ||
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| - | ==== Create an Advantage ==== | ||
| - | Physique has a lot of potential in physical conflict for advantages, usually related to grappling and holding someone in place, making them Pinned or Locked Down. You might also use it as a way of discovering physical impairments possessed by the target—grappling the old mercenary tells you that he has a Bum Leg or somesuch. | ||
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| - | ==== Attack ==== | ||
| - | Physique is not used to harm people directly - see the [[Fighting]] skill for that. | ||
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| - | ==== Defend ==== | ||
| - | Though you don’t generally use Physique to defend against attacks, you can use Physique to provide active opposition to someone else’s movement, provided you’re in a small enough space that you can effectively use your body to block access. You might also interpose something heavy and brace it to stop someone from sprinting. | ||
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| - | ==== Special ==== | ||
| - | The Physique skill gives you additional physical [[damage#stress]] or [[damage#consequences|consequence]] slots. Average or Fair gives you a 3-point stress box. Good or Great gives you a 3-point and a 4-point stress box. Superb and above give you an additional mild consequence slot in addition to 4-pointadditional stress boxes. | ||
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| - | ===== Stunts ===== | ||
| - | //See Also [[Stunts (list)#Physique|Stunts (list)]]// | ||
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| - | ==== Grappler ==== | ||
| - | +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them. | ||
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| - | ==== Take the Blow ==== | ||
| - | You can use Physique to defend against [[Fighting]] attacks made with fists or blunt instruments, though you always take 1 shift of stress on a tie. | ||
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| - | ==== Tough as Nails ==== | ||
| - | Once per session you can reduce the severity of a moderate physical [[consequences|consequence]] to a mild physical consequence, or erase a mild physical consequence altogether, at the cost of a [[fate points|fate point]]. | ||
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| - | ==== Herculean Strength ==== | ||
| - | You gain a +2 damage bonus vs inanimate objects. | ||
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| - | ==== Wrestler ==== | ||
| - | You can use Physique instead of [[Fighting]] for unarmed combat. | ||
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| - | {{tag>fate skill stunt}} | ||
