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| - | ====== Organizations ====== | ||
| - | Representing everything from a merchant's caravan, mercenary company, wizard's cabal, religion, guild, or even an entire kingdom. They have scale, aspects, stunts, and skills just like characters and can even use the same phased design system. | ||
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| - | ===== Aspects, Stunts, and Scale ===== | ||
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| - | A organization can interact with another organization no more than 2 levels of scale on either side of them. Players can adjust this by taking over a leadership roll, see [[#Players]] below. | ||
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| - | ^ Scale ^ Aspects ^ Skill Points ^ Description ^ | ||
| - | | Tiny(1) | 1 | 4 | A company or village consisting of 50 to 100 people | | ||
| - | | Small(2) | 2 | 8 | Large settlement or small guild of a few hundred people | | ||
| - | | Medium(3) | 3 | 12 | Moderate religion, guild, or town of a few thousand people | | ||
| - | | Large(4) | 4 | 16 | Small country, city-state, major religion of ten to hundreds of thousands | | ||
| - | | Huge(5) | 5 | 20 | Large region or kingdom of hundreds of thousands to millions | | ||
| - | | Enormous(6) | 6 | 24 | A continent or empire of millions | | ||
| - | | Colossal(7) | 7 | 28 | A world-spanning civilization or multi-world organization | | ||
| - | | Multi-world(8) | 8 | 32 | A civilization spanning multiple worlds | | ||
| - | | Multi-planar(9) | 9 | 36 | A civilization spanning multiple worlds across multiple planes of existence | | ||
| - | | Internection(10) | 10 | 40 | A vast civilization spanning an entire existence | | ||
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| - | ===== Skills ===== | ||
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| - | Unlike characters, an organization may take skills multiple times to reflect different areas of use. //For example, an organization could have Influence([[organizations:Black Dragons of Dakar]]) and Influence([[organizations:The Guild]])//. Organizational skills are still purchased the same and subject to the same rules as characters. If an organization does not have access to a skill (Lost Technology) then they cannot substitute another skills (say Resources). Any skill that a organization can have, but does not take, defaults to Abyssal(-3) instead of Mediocre(+0) like a character. | ||
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| - | ==== Standard Skills ==== | ||
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| - | ^ Skill ^ Capsule ^ Default ^ Page ^ | ||
| - | | [[control (organizations)|Control]] | Control over an area | Mediocre(+0) at headquarters, Abyssal(-3) elsewhere | 188 | | ||
| - | | [[sway (organizations)|Sway]] | Non-institutional power over an area | Mediocre(+0) at headquarters, Abyssal(-3) elsewhere | 189 | | ||
| - | | [[influence (organizations)|Influence]] | Secret power over an area | Mediocre(+0) at headquarters, Abyssal(-3) elsewhere | 189 | | ||
| - | | [[information (organizations)|Information]] | Knowledge of current events | Mediocre(+0) | 189 | | ||
| - | | [[arms (organizations)|Arms]]((Must specify type)) | Size and Quality of armed forces | Abyssal(-3) | 190 | | ||
| - | | [[reputation (organizations)|Reputation]] | Public Face | Mediocre(+0) | 192 | | ||
| - | | [[resources (organizations)|Resources]]((Must specify type)) | Physical resources available | Mediocre(+0 | 190 | | ||
| - | | [[unity (organizations)|Unity]] | Unified vs. Internal Strife | Mediocre(+0) | 190 | | ||
| - | | [[administration (organizations)|Administration]] | Efficiency of Bureaucracy | Mediocre(+0) | 190 | | ||
| - | | [[communication (organizations)|Communication]] | Inter-organization communication | Mediocre(+0) | 191 | | ||
| - | | [[diplomacy (organizations)|Diplomacy]] | Relations with other organizations | Mediocre(+0) | 191 | | ||
| - | | [[technology (organizations)|Technology]] | Advanced organizations | Mediocre(+0) | 191 | | ||
| - | | [[trade (organizations)|Trade]] | Trade goods and abilities | Mediocre(+0) | 191 | | ||
| - | | [[secrecy (organizations)|Secrecy]] | Difficulty in discovering organization | Mediocre(+0) | 192 | | ||
| - | | [[security (organizations)|Security]] | Protection from the outside | Mediocre(+0) | 191 | | ||
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| - | ==== Power Skills ==== | ||
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| - | Skills that this organization does that others don't. | ||
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| - | ^ Skill ^ Capsule ^ Default ^ Page ^ | ||
| - | | [[assassination (organizations)|Assassination]] | Make people disappear | Not available | 192 | | ||
| - | | [[lore (organizations)|Lore]]((Must specify type)) | Access to valuable or lost knowledge | Not available | 192 | | ||
| - | | [[lost technology (organizations)|Lost Technology]] | Strange, stolen, bestowed, or invented technology | Not available | 192 | | ||
| - | | [[patron (organizations)|Patron]] | Assisted by very powerful patron | Not available | 193((see Divine Protection)) | | ||
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| - | ===== Holdings ===== | ||
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| - | An organization can spend **skill points** on "holdings" such as cities, temples, castles, underground hideouts, or even other planar refuges. Each skill point translates into different quality, no quality may be taken more than once. No holding quality should provide more than a +2 bonus. A complex holding can be created using the [[Constructs]] rules. | ||
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| - | ^ Quality ^ Description ^ | ||
| - | | Fortified | +2 bonus against Arms attacks | | ||
| - | | Secure | +2 bonus against intruders | | ||
| - | | Hidden | +2 bonus to concealment | | ||
| - | | Isolated | +2 bonus to secrecy | | ||
| - | | Ornate | +2 bonus to [[Rapport]], [[Presence]], or Diplomacy | | ||
| - | | Big | +1 scale for inter-organizational interactions | | ||
| - | | Ancient | Built by an ancient people and may contain secrets | | ||
| - | | Unusual | Very different, strange, or unusual building | | ||
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| - | ==== Scale ==== | ||
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| - | The table below determines the number and scale of holdings purchased. | ||
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| - | ^ Holding Scale ^ Description ^ | ||
| - | | Tiny(1) | Tiny building or hideout | | ||
| - | | Small(2) | Small building or a couple of hideouts | | ||
| - | | Medium(3) | Medium building or a few scattered hideouts | | ||
| - | | Large(4) | Large building or network of small buildings | | ||
| - | | Huge(5) | Town-sized structure or network of medium buildings | | ||
| - | | Enormous(6) | City-sized structure or network of large buildings | | ||
| - | | Colossal(7) | Network of huge structures | | ||
| - | | Multi-world(8) | Network of enormous structures | | ||
| - | | Multi-planar(9) | A whole world or network of colossal structures | | ||
| - | | Internection(10) | Several aligned worlds or network of smaller worlds | | ||
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| - | ===== Players ===== | ||
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| - | Players may assist an organization by taking a leadership role within the organization. While doing so they cannot take part in any other activities. The benefit is that an organization can now interact with a scale **three steps** instead of the normal two. | ||
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| - | {{tag>fate}} | ||
