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| - | ====== Open Stunts ====== | ||
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| - | This list of stunts is specifically for open skills that can be taken by any character regardsless of their skill levels. Some stunts have pre-requisites that must be met before the stunt can be used. The character can purchase a stunt even if they do not meet the pre-requisites, but it cannot be used until all of them are met. This is important when using minor [[milestones]] to swap out stunts. | ||
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| - | Each stunt can only be taken once. Those whose names are in //italics// can be taken multiple times. | ||
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| - | ===== General ===== | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ Page((All Page numbers are in the Legends of Anglerre book until otherwise noted.)) ^ | ||
| - | | **//[[Armor Training]]//** | | Armor gains stress track | | | ||
| - | | **Military Training** | Aspect | +1 damage with all weapons | 36 | | ||
| - | | **Formation Training** | Military Training | +2 combat action when in formation | 36 | | ||
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| - | ===== Skills ===== | ||
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| - | ==== Alertness ==== | ||
| - | //See Also: [[Alertness|Alertness (skill)]]// | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ | ||
| - | | [[Contacts#Danger Sense]] | | Free [[actions#Create An Advantage]] action prior to physical [[actions#conflict]] | | ||
| - | | [[Contacts#Keen Sense]] | | +2 to a specific sense | | ||
| - | | [[Contacts#Reactive]] | | In place of a single attack skill for a quick attack | | ||
| - | | [[Contacts#Ready for Anything]] | | +2 to Initiative for physical conflict | | ||
| - | | [[Contacts#Combat Awareness]] | | In place of [[Athletics]] to defend | | ||
| - | | [[Contacts#Take It All In]] | | In place of [[Investigation]] | | ||
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| - | ==== Athletics ==== | ||
| - | //See Also: [[Athletics|Athletics (skill)]]// | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ | ||
| - | | [[Athletics#Body Check]] | | Can charge up to 2 zones | | ||
| - | | [[Athletics#Hardcore Parkour]] | | +2 bonus when moving in difficult terrain | | ||
| - | | [[Athletics#Roll with the Blow]] | | Defensive boost can become aspect | | ||
| - | | [[Athletics#Combat Dodge]] | | +1 to defend | | ||
| - | | [[Athletics#To Fast to Hit]] | | +2 bonus for [[actions#Full Defense]] | | ||
| - | | [[Athletics#Contortionist]] | | Can fit into 1 size scale smaller | | ||
| - | | [[Athletics#Double Jointed]] | Contortionist | +2 bonus to Overcome restraints | | ||
| - | | [[Athletics#Acrobat]] | | +2 bonus to Overcome obstacle | | ||
| - | | [[Athletics#Falling with Grace]] | | +2 to Defend physical falling damage | | ||
| - | | [[Athletics#Fleet of Foot]] | | +2 bonus to Overcome during movement | | ||
| - | | [[Athletics#Equestrian]] | | In place of [[Survival]] for riding | | ||
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| - | ==== Burglary ==== | ||
| - | //See Also: [[Burglary|Burglary (skill)]]// | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ | ||
| - | | [[Burglary#Always a Way Out]] | | +2 bonus to Create Advantage when escaping | | ||
| - | | [[Burglary#Security Specialist]] | | Can resist Burglary attempts against location | | ||
| - | | [[Burglary#Talk the Talk]] | | In place of [[Contacts]] for Criminal Underground | | ||
| - | | [[Burglary#Criminal Mind]] | | Use in place of [[Investigation]] for crime scene | | ||
| - | | [[Burglary#Trap Sense]] | | Burglary to defend a trap | | ||
| - | | [[Burglary#The Big Picture]] | | Place 2 aspects on a cased location | | ||
| - | | [[Burglary#Cat-Burglar]] | | Use in place of [[Stealth]] for skulking/hiding | | ||
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| - | ==== Contacts ==== | ||
| - | //See Also: [[Contacts|Contacts (skill)]]// | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ | ||
| - | | [[Contacts#Ear to the Ground]] | | Go first in a conflict | | ||
| - | | [[Contacts#Rumormonger]] | | +2 to plant vicious rumors | | ||
| - | | [[Contacts#The Weight of Reputation]] | | Instead of Intimidation | | ||
| - | | [[Contacts#Insider]] | | Instead of Presence for organizations | | ||
| - | | [[Contacts#Famous]] | Aspect | Instead of Resources for field of study | | ||
| - | | [[Contacts#Renowned]] | Famous | +2 bonus to social skills when known | | ||
| - | | [[Contacts#Epic Repute]] | Renowned | Instead of Social Skills when known | | ||
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| - | ==== Crafts ==== | ||
| - | //See Also: [[Crafts|Crafts (skill)]]// | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ | ||
| - | | [[Crafts#Always Making Useful Things]] | | Gain tool retroactively | | ||
| - | | [[Crafts#Better than New!]] | | Repair gets aspect instead of boost | | ||
| - | | [[Crafts#Collateral Damage]] | | Can attack with craft using materials | | ||
| - | | [[Crafts#Master]] | Aspect | In place of other skills within your craft | | ||
| - | | [[Crafts#To the Mallet Born]] | | +2 to repair or break | | ||
| - | | [[Crafts#Thump of Restoration]] | To the Mallet Born | Immediately repair an object for 1 scene | | ||
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| - | ==== Deceit ==== | ||
| - | //See Also: [[Deceit|Deceit (skill)]]// | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ | ||
| - | | [[Deceit#Lies upon Lies]] | | +2 to lie to someone again | | ||
| - | | [[Deceit#Mind Games]] | | Can make mental attacks | | ||
| - | | [[Deceit#One Person, Many Faces]] | | FP to know someone | | ||
| - | | [[Deceit#The Great Pretender]] | | +2 bonus for disguise of authority | | ||
| - | | [[Deceit#Infiltrator]] | | FP to appear in a scene | | ||
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| - | ==== Drive ==== | ||
| - | //See Also: [[Drive|Drive (skill)]]// | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ | ||
| - | | [[Drive#Hard to Shake]] | | +2 when pursuing during [[conflicts#chase]] | | ||
| - | | [[Drive#Pedal to the Metal]] | | Win ties during vehicle chase | | ||
| - | | [[Drive#Ramming Speed!]] | | Can attack with a vehicle | | ||
| - | | [[Drive#Wainwright]] | | Instead of [[Crafts]] for repair | | ||
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| - | ==== Empathy ==== | ||
| - | //See Also: [[Empathy|Empathy (skill)]]// | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ | ||
| - | | [[Empathy#Lie Whisperer]] | | +2 to discern lies | | ||
| - | | [[Empathy#Nose for Trouble]] | | In place of [[Alertness]] for initiative | | ||
| - | | [[Empathy#Psychologist]] | | Can lower consequences once per session | | ||
| - | | [[Empathy#Cold Read]] | | Gain immediate attempt to [[actions#Create an Advantage]] | | ||
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| - | ==== Fighting ==== | ||
| - | //See Also: [[Fighting|Fighting (skill)]]// | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ | ||
| - | | [[Fighting#Heavy Hitter]] | | Turns boost into Full Aspect | | ||
| - | | [[Fighting#Hurled Weapon]] | | Throw melee weapon into adjacent zones | | ||
| - | | [[Fighting#Killing Stroke]] | | Increase severity of opponent's consequence | | ||
| - | | [[Fighting#Brawler]] | | Bonus when outnumbered | | ||
| - | | [[Fighting#Dirty Fighter]] | | Bonus when invoking opponent's or scene aspect | | ||
| - | | [[Fighting#Fluid Defense]] | | +1 bonus when using [[actions#Full Defense]] | | ||
| - | | [[Fighting#Deadly Blow]] | | Once per scene gain +3 damage for 1 [[Fate Points|FP]] | | ||
| - | | [[Fighting#Lethal Weapons]] | | Hands are Weapon:1 | | ||
| - | | [[Fighting#Step Into the Blow]] | | May counter-attack after taking a consequence | | ||
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| - | ==== Intimidation ==== | ||
| - | //See Also: [[Intimidation|Intimidation (skill)]]// | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ | ||
| - | | [[Intimidation#Armor of Fear]] | | Instead of [[Fighting]] to defend | | ||
| - | | [[Intimidation#Provoke Violence]] | | [[Actions#Create an Advantage]] to draw someone to you | | ||
| - | | [[Intimidation#Torturer]] | | +2 when torturing someone | | ||
| - | | [[Intimidation#Aura of Fear]] | | FP to attack scene | | ||
| - | | [[Intimidation#Master of Fear]] | | FP to cause consequence instead of stress | | ||
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| - | ==== Investigation ==== | ||
| - | //See Also: [[Investigation|Investigation (skill)]]// | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ | ||
| - | | [[Investigation#Attention to Detail]] | | Instead of [[Empathy]] to defend against lies | | ||
| - | | [[Investigation#Eavesdropper]] | | Second aspect when listening in | | ||
| - | | [[Investigation#The Power of Deduction]] | | FP to roll a deduction | | ||
| - | | [[Investigation#Pin the Tail]] | | Instead of [[Stealth]] to shadow someone | | ||
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| - | ==== Lore ==== | ||
| - | {{page>fate:lore#Stunts&noheader&firstseconly}} | ||
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| - | ==== Melee Weapons ==== | ||
| - | {{page>fate:melee_weapons#Stunts&noheader&firstseconly}} | ||
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| - | ==== Might ==== | ||
| - | {{page>fate:might#Stunts&noheader&firstseconly}} | ||
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| - | ==== Performance ==== | ||
| - | {{page>fate:performance#Stunts&noheader&firstseconly}} | ||
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| - | ==== Pilot ==== | ||
| - | {{page>fate:pilot#Stunts&noheader&firstseconly}} | ||
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| - | ==== Presence ==== | ||
| - | {{page>fate:presence#Stunts&noheader&firstseconly}} | ||
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| - | ==== Ranged Weapons ==== | ||
| - | {{page>fate:ranged weapons#Stunts&noheader&firstseconly}} | ||
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| - | ==== Rapport ==== | ||
| - | {{page>fate:rapport#Stunts&noheader&firstseconly}} | ||
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| - | ==== Will ==== | ||
| - | {{page>fate:Will#Stunts&noheader&firstseconly}} | ||
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| - | ==== Resources ==== | ||
| - | {{page>fate:resources#Stunts&noheader&firstseconly}} | ||
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| - | ==== Academics ==== | ||
| - | {{page>fate:Academics#Stunts&noheader&firstseconly}} | ||
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| - | ==== Sleight of Hand ==== | ||
| - | {{page>fate:sleight of hand#Stunts&noheader&firstseconly}} | ||
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| - | ==== Stealth ==== | ||
| - | {{page>fate:stealth#Stunts&noheader&firstseconly}} | ||
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| - | ==== Survival ==== | ||
| - | {{page>fate:survival#Stunts&noheader&firstseconly}} | ||
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| - | {{tag>fate rules stunts}} | ||
