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| - | ====== Might ====== | ||
| - | Might measures pure physical power, be it raw strength or knowing how to use the strength one has. For lifting, moving and breaking things, Might is the skill of choice. It may also complement or restrict other skills. | ||
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| - | ===== Trappings ===== | ||
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| - | ==== Fighting People ==== | ||
| - | In combat, Might can complement [[Fists]] and [[Melee Weapons]] where force is a very significant element of play. Grappling uses Might when executing holds or other wrestling moves. | ||
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| - | ==== Breaking Things ==== | ||
| - | Might is used for breaking, bending, knocking down, and so on. There are two ways to accomplish this: methodical or abrupt. To break something methodically requires no roll just time and something that is harder than the object to wear it down. The time it takes is a matter of common sense ranging from a few moments to decades. Breaking something abruptly requires just a simple roll against a difficulty number. Using the proper tool reduces the difficulty by up to -2. After two failed attempts the difficulty rises by +1. | ||
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| - | ^ Difficulty ^ Material ^ | ||
| - | | Mediocre(+0) | Paper, Glass | | ||
| - | | Average(+1) | Flimsy wood | | ||
| - | | Fair(+2) | Cheap wood, bamboo | | ||
| - | | Good(+3) | Sturdy pine board, interior door | | ||
| - | | Great(+4) | Hardwood boards, exterior door | | ||
| - | | Superb(+5) | Oaken chest, heavy oaken door | | ||
| - | | Fantastic(+6) | Oaken door reinforced with iron | | ||
| - | | Epic(+7) | Bending iron bars a couple of inches | | ||
| - | | Legendary(+8) | Safe door, portcullis, drawbridge | | ||
| - | | Legendary+2 | Ripping door of jail cell | | ||
| - | | Legendary+4 | Stone Wall of castle | | ||
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| - | ==== Lifting Things ==== | ||
| - | Might determines how much a character can lift or move. The chart below is how much the character can lift and still move. For a static lift double the weight. Using tools like a lever or screw can increase capacity by a single step, while a pulley can act as a multiplier. | ||
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| - | ^ Might ^ Capacity (lbs) ^ | ||
| - | | Abysmal(-3) | 10 | | ||
| - | | Terrible(-2) | 50 | | ||
| - | | Poor(-1) | 100 | | ||
| - | | Mediocre(+0) | 150 | | ||
| - | | Average(+1) | 200 | | ||
| - | | Fair(+2) | 250 | | ||
| - | | Good(+3) | 300 | | ||
| - | | Great(+4) | 350 | | ||
| - | | Superb(+5) | 400 | | ||
| - | | Fantastic(+6) | 450 | | ||
| - | | Epic(+7) | 500 | | ||
| - | | Legendary(+8) | 600 | | ||
| - | | Each +1 | +100 | | ||
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| - | ==== Pitching In ==== | ||
| - | To determine how much weight a group of people can lift take the full capacity of the first person. Each additional person adds half of their maximum weight. This can continue up to twice the weight of the strongest person lifting. | ||
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| - | ==== Encumbrance ==== | ||
| - | Under most circumstances you can carry a reasonable amount of equipment. When necessary a character can easily carry 4 steps below their Might skill. If carrying for more than a few moments use Endurance as a restriction. For each step heavier that the character is carrying impose a -1 penalty on all physical activities to a maximum of -5. | ||
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| - | ===== Stunts ===== | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ | ||
| - | | Herculean Strength | | -2 steps for weight-based difficulties | 99 | | ||
| - | | Piledriver | Herculean Strength | +4 damage to Might vs inanimate objects | 99 | | ||
| - | | Unbound | | +2 bonus to break bonds or grabs | 99 | | ||
| - | | Unstoppable | Herculean Strength, 1 Might | Instead of [[Athletics]] for move actions | 99 | | ||
| - | | ::: | ::: | All blocks resisting move are at -2 | ::: | | ||
| - | | Wrestler | 1 Might stunt | Instead of [[Fists]] in combat | 99 | | ||
| - | | Body Toss | Wrestler | -1 weight factor for throw/toss | 100 | | ||
| - | | Hammerlock | Wrestler | +1 bonus for grabbing, 1 stress hit on any failed escape | 100 | | ||
| - | | Savage Fighter | 1 Might stunt | Instead of [[Melee Weapons]] for 2-handed weapons | 100 | | ||
| - | | Cleave | Herculean Strength, Aspect | May carry excess shifts to another target in zone | 100 | | ||
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| - | {{tag>fate skill stunt}} | ||
