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| - | ====== Magical Allies ====== | ||
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| - | Magical allies are created using the [[Companion]] rules; you can also use the [[Magical Items|magical item]] improvements to give them additional magical power. You can take the Magical Ally stunt (page 119) to acquire a magical ally during play or character generation; Story Tellers can also create magical allies by creating the appropriate companion. | ||
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| - | Magical allies are similar in effect to magical items, except that they’re alive or “animate”. They include: | ||
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| - | * **Familiars:** Familiars have the physical conflict scope, and tend not to have power skills. They may have the Intelligent improvement. | ||
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| - | * **Allied Spirits:** Allied spirits have the mental conflict scope, and are often a gift from a temple to a deserving priest or holy warrior. They have skills like Intimidate and Divination, and may engage in mental combat. | ||
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| - | * **Intelligent Swords:** Intelligent swords have the physical conflict scope, the Intelligent improvement, and several General Enchantments. They may have the Independent advance. | ||
