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fate:lore [2013/08/27 21:23]
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-====== Lore ====== 
  
-Lore represents the knowledge of the arcane, fae, magic, and the healing arts; while [[Scholarship]] covers the book learning (languages, history, science, and engineering). 
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-===== Actions ===== 
-//Main Article: [[Actions]]//​ 
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-==== Overcome ==== 
-You can use Lore to overcome any obstacle that requires applying the supernatural knowledge that your character has to achieve a goal. For example, you might roll Lore to decipher some ancient language on a tomb wall, under the presumption that your character might have researched it at some point. 
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-Frankly, you can use Lore as a go-to skill any time you need to know if your character can answer a difficult question, where some tension exists in not knowing the answer. 
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-==== Create an Advantage ==== 
-Like Investigation,​ Lore provides a lot of very flexible opportunities to create advantages, provided you can research the subject in question. More often than not, you’ll be using Lore to get a story detail, some obscure bit of information that you uncover or know already, but if that information gives you an edge in a future scene, it might take the form of an aspect. 
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-Likewise, you can use Lore to make create advantages based on any subject matter your character might have studied, which gives you a fun way to add details to the setting. 
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-==== Attack ==== 
-Lore isn’t used in conflicts. 
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-==== Defend ==== 
-Lore isn’t used to defend. 
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-===== Stunts ===== 
-//See also: [[Stunts (list)#​Lore|Stunts (list)]]// 
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-==== I've Read about That! ==== 
-You’ve read hundreds - if not thousands - of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. 
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-==== Shield of Reason ==== 
-You can use Lore as a defense against Intimidation attempts, provided you can justify your ability to overcome your fear through rational thought and reason. 
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-==== Specialist ==== 
-Choose a field of specialization,​ such as arcane, herbology, healing, chemist, or zoology. You get a +2 to all Lore rolls relating to that field of specialization. 
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-==== Third Eye ==== 
-You may use Lore in place of Alertness for Passive Awareness when dealing with the supernatural. 
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-{{tag>​fate skill stunt}}