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fate:lore [2012/12/19 22:32] galacticcmdr |
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- | ====== Lore ====== | ||
- | Lore represents the knowledge of the arcane, fae, magic, and the healing arts; while [[Scholarship]] covers the book learning (languages, history, science, and engineering). | ||
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- | ===== Actions ===== | ||
- | //Main Article: [[Actions]]// | ||
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- | ==== Overcome ==== | ||
- | You can use Lore to overcome any obstacle that requires applying the supernatural knowledge that your character has to achieve a goal. For example, you might roll Lore to decipher some ancient language on a tomb wall, under the presumption that your character might have researched it at some point. | ||
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- | Frankly, you can use Lore as a go-to skill any time you need to know if your character can answer a difficult question, where some tension exists in not knowing the answer. | ||
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- | ==== Create an Advantage ==== | ||
- | Like Investigation, Lore provides a lot of very flexible opportunities to create advantages, provided you can research the subject in question. More often than not, you’ll be using Lore to get a story detail, some obscure bit of information that you uncover or know already, but if that information gives you an edge in a future scene, it might take the form of an aspect. | ||
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- | Likewise, you can use Lore to make create advantages based on any subject matter your character might have studied, which gives you a fun way to add details to the setting. | ||
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- | ==== Attack ==== | ||
- | Lore isn’t used in conflicts. | ||
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- | ==== Defend ==== | ||
- | Lore isn’t used to defend. | ||
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- | ===== Stunts ===== | ||
- | //See also: [[Stuns (list)#Lore|Stunts (list)]]// | ||
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- | ==== I've Read about That! ==== | ||
- | You’ve read hundreds - if not thousands - of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. | ||
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- | ==== Shield of Reason ==== | ||
- | You can use Lore as a defense against Intimidation attempts, provided you can justify your ability to overcome your fear through rational thought and reason. | ||
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- | ==== Specialist ==== | ||
- | Choose a field of specialization, such as arcane, herbology, healing, chemist, or zoology. You get a +2 to all Lore rolls relating to that field of specialization. | ||
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- | ==== Third Eye ==== | ||
- | You may use Lore in place of Alertness for Passive Awareness when dealing with the supernatural. | ||
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- | {{tag>fate skill stunt}} |