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fate:intimidation [2012/10/25 03:37]
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-====== Intimidation ====== 
  
-The most ungraceful skill for convincing people to do or say what your character wants. Either through implied or explicit threat this can be an efficient way to gather information. Intimidation is an obvious social attack that is defended by [[Resolve]]. 
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-===== Trappings ===== 
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-==== Threat of Violence ==== 
-Intimidation works best from a position of power over the subject. It requires a reason to fear the interrogator for any effect to be successful. A bonus can be given to the interrogator is the subject is clearly in a weakened position and unable to retaliate against them in the future; likewise the subject can gain a bonus if they are secure in their position against any real harm. 
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-==== Brush Off ==== 
-Intimidation is more than extensive interrogation sessions. It also represents the ability of someone to deliver a powerful, menacing first impression - [[Presence]] is used to reflect a more positive impression. Upon a successful roll the character is able to simply ignore and walk by those in their way through sheer implied threat. 
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-===== Stunts ===== 
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-^ Stunt ^ Prerequisite ^ Description ​ ^  Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ 
-| Infuriate ​ |  | +2 bonus to infuriate someone, Intimidation complements defense ​ |  90 | 
-| Subtle Menace ​ |  | Use Intimidation regardless of power imbalance ​ |  91 | 
-| Serpent’s Tongue ​ | Subtle Menace ​ | Instead of [[Empathy]] or [[Rapport]] in “softer” fashion ​ |  91 | 
-| Unapproachable ​ |  | Instead of [[Resolve]] to defend social conflicts ​ |  91 | 
-| Scary  |  | Instead of Resolve to resist Intimidation attacks ​ |  91 | 
-| Aura of Menace ​ | Scary  | FP to Intimidate target as free action no matter circumstances ​ |  91 | 
-| Aura of Fear  | Aura of Menace ​ | FP to Intimidate-2 everyone in scene once per scene  |  91 | 
-| The Promise of Pain  | Scary  | Causes composure stress then FP to cause consequence ​ |  91 | 
-| Steely Gaze  | Scary  | Opponent suffers -2 defence rolls unless vs Intimidation ​ |  91 | 
-| Fearsome Gaze  | Steely Gaze  | Double consequences from Intimidation attack ​ |  91 | 
-| Master of Fear  | Fearsome Gaze, Aura of Fear  | No -2 penalty for Aura of Fear  |  91 | 
-| :::  | :::  | Minions auto-fail if skill is over their quality ​ | ::: | 
-| Interrogation ​ |   | Once per scene set aside stress caused to gain "​read"​ on target ​ |  153((DFRPG Your Story)) | 
-| Rule with Fear  |   | Instead of Presence to establish reputation ​ |  153((DFRPG Your Story)) | 
-| You Don't Want Any of This  |   | +2 for Brush-Off ​ |  153((DFRPG Your Story)) | 
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-{{tag>​fate skill stunt}}