Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
fate:elements [2012/10/25 03:37] 127.0.0.1 external edit |
— (current) | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Elements ====== | ||
- | |||
- | This power deals with the manipulation, creation, and control of the primary elements of creation. These elements are Air, Earth, Fire and Water; it may also contain such things as darkness, light, moon, void, aether, wood and so on. It also pertains to interaction and control of creatures from those realms. This skill provides for only a single element; although a stunt can give additional elements. | ||
- | |||
- | ===== Trappings ===== | ||
- | |||
- | ==== Manipulate ==== | ||
- | You can manipulate an already existing quality of an element. To lift an element consult the table under [[Might]] and use your power skill level. This trapping requires a corresponding amount of element to manipulate, your cannot create the element from nothing. | ||
- | |||
- | ==== Enhance/Diminish ==== | ||
- | Increase the size or intensity of an existing element with a base difficulty equal to the current intensity of the element. The number shifts gained is added to the current intensity to determine its new rating. Rivers and swell their banks, fires flare up, rocks rise from the ground, and winds become gales. Diminish is the opposite effect and shrinks or lessens an existing element. | ||
- | |||
- | ==== Project ==== | ||
- | The basic attack trapping of the Elements skill. You can hurls balls of fire, crushing columns of wind, sharp rocks, and slam targets with water spouts. You must have enough element to project with the intensity of the element serving as a restriction upon this skill. | ||
- | |||
- | ==== Resist ==== | ||
- | You can defend against an element with this skill. | ||
- | |||
- | |||
- | ===== Stunts ===== | ||
- | |||
- | ^ Stunt ^ Prerequisite ^ Description ^ Page((Page numbers are in the Legends of Anglerre book until otherwise noted.)) ^ | ||
- | | Create | | Create quantities of element from nothing | 129 | | ||
- | | Perception | | Can use senses through element within range | 129 | | ||
- | | Storm | Create | Gain spray attack with element | 129 | | ||
- | | Walk | | Travel through contiguous areas of element | 129 | | ||
- | | Open Portal | | Open dimensional portal to elemental land | 130 | | ||
- | | Summon Lesser | | Summon [[minion]]/[[companion]] with 3 advances | 130 | | ||
- | | Summon Greater | Summon Lesser | Powerful minion/companion with 2 advances | 130 | | ||
- | | Become | Summon Greater | Transform self into powerful elemental | 130 | | ||
- | | Elemental Master((can be taken multiple times)) | | Allow control of another element | | | ||
- | | Para-elements((can be taken multiple times)) | Elemental Master | Control elementals from merged elements | 130 | | ||
- | |||
- | |||
- | ==== Para-elements ==== | ||
- | Para-elements are not true elements, but instead areas where the elements clash and merge as they seek dominance of the others. Examples include //ice (water and darkness), metal (earth and fire), steam (fire and water), lava (earth and fire)// and so on. | ||
- | |||
- | |||
- | {{tag>fate power stunt}} | ||