Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
fate:drive [2012/12/14 21:35]
galacticcmdr
— (current)
Line 1: Line 1:
-====== Drive ====== 
- 
-The Drive skill is all about operating vehicles and things that go fast. Like [[Crafts]], the Drive skill encompasses many different variances. Riding animals falls under the [[Survival]] skill instead. 
- 
- 
-===== Actions ===== 
-//See also:  [[Actions]]//​ 
- 
-==== Overcome ==== 
-Drive is the equivalent of [[Athletics]] when you're in a vehicle - you use it to successfully accomplish movement in the face of difficult circumstances,​ like rough terrain, small amounts of clearance, or stunt driving. Obviously, Drive is also ripe for contests, especially chases and races. 
- 
-==== Create an Advantage ==== 
-You can use Drive to determine the best way to get somewhere in a vehicle, and a good enough roll might allow you to learn features of the route that get expressed as aspects, or declare that you know a Convenient Shortcut or something similar. 
- 
-You can also just read the Athletics description,​ and then make it about a vehicle. Advantages created using Drive often revolve around getting good positioning,​ doing a fancy maneuver (Did A Barrel Roll, anyone?), or putting your opponent in a bad spot. 
- 
-==== Attack ==== 
-Drive isn’t usually used as an attack skill, though stunts can certainly alter this (see [[#Ramming Speed!]] below). 
- 
-==== Defend ==== 
-Avoiding damage to a vehicle in a physical conflict is one of the most common uses of Drive. You can also use it to defend against advantages being created against you or sprint actions by someone trying to get past you in a vehicle. 
- 
- 
- 
-===== Stunts ===== 
-//See also: [[Open Stunts#​Drive|Stunts (list)]]// 
- 
- 
-==== Hard to Shake ==== 
-+2 to Drive whenever you’re pursuing another vehicle in a chase scene. 
- 
-==== Pedal to the Metal ==== 
-You can coax more speed out of your vehicle than seems possible. Whenever you're engaged in any contest where speed is the primary factor (such as a chase or race of some kind), when you tie with your Drive roll it’s considered a success. In addition, you can spend a fate point whenever you roll an actual success in order to turn it into a success with style. 
- 
-==== Ramming Speed! ==== 
-You can use Drive (and your vehicle) to attack another vehicle by ramming it or sideswiping it. There’s inherent danger in taking such a foolhardy action though; unless you succeed with style, your vehicle gets a scene aspect representing the damage done to it. If you fail or tie, you have to fill your vehicle’s lowest consequence slot instead. Fortune favors the bold! 
- 
-==== Wainwright ==== 
-You can use Drive instead of Crafts to repair vehicles. 
- 
- 
-{{tag>​fate skill stunt}}