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fate:divination [2013/10/24 19:31]
galacticcmdr removed
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-====== Divination ====== 
  
-This power includes divining or scrying in the attempt to gain insight into a question or situation. There are numerous ways one goes about divining with cards, clouds, palms, dice, bones, and entrails all just as effective. 
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-===== Actions ===== 
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-==== Overcome ==== 
-You will not typically overcome an obstacle with Divination, rather you will overcome an obstacle with another skill that you have augmented with Divination. Those obstacles that you will need to overcome are those dealing with something or someone actively hiding information from divination. 
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-==== Create an Advantage ==== 
-The most common way to use Divination is to create an advantage based upon the results of your divination. This allows you to augment another skill using the knowledge that you have gained. 
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-==== Attack ==== 
-Divination isn't really used for attacks. 
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-==== Defend ==== 
-You can use Divination as a defense by using it as brief flashes of foresight. Knowledge about how someone will attack will allow you to defend effectively. 
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-===== Stunts ===== 
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-==== Scrying ==== 
-Clairvoyance and clairaudience let you use Divination instead of Investigate on any location within range; locations you can't physically see are hidden targets. Crystal balls, scrying mirrors, pools of enchanted water, etc, are optional components for this stunt in order to overcome [[Tables#​distance]]. 
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-==== True Sight ==== 
-You can perceive invisible, camouflaged,​ shape shifted, or transmuted targets if you overcome the difficulty of the power concealing them. Shifts indicate the degree of truth discerned. The optional components for Scrying apply for True Sight also. 
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-==== Understand Languages ==== 
-You can use Divination as a knowledge skill to understand spoken or written languages. Some languages are more difficult than others, and may require a Fate point for especially ancient or arcane tongues or scripts; shifts generated indicate the information gleaned. 
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-==== Precognition ==== 
-When you spend a Fate Point to declare a truth, you may make two declarations instead of just one. These declarations must be at least casually related to each other. 
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-==== Augury ==== 
-Once per session, you can divine the answer to a single yes/no question. Base difficulty is Mediocre (+0) unless someone is trying to mask the truth. 
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-==== See into Person’s Heart ==== 
-You can use Divination instead of Empathy. This takes a few minutes, and can be resisted; shifts generated can speed up the process, so often it yields information faster than Empathy. 
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-==== Vision ==== 
-Once per session for a Fate Point, you may request a vision from the Story Teller about a specific subject (this can be an abstract subject, or a location or person), and roll Divination against a Mediocre (+0) difficulty. The shifts determine the detail of information gained. The vision may be arcane and metaphorical,​ or magnificent and overwhelming;​ it may relate to the future, or an unknown truth about the subject. 
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-{{tag>​fate skill power stunt}}