Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
fate:divination [2012/10/25 03:37]
127.0.0.1 external edit
— (current)
Line 1: Line 1:
-====== Divination ====== 
- 
-This power includes magical scrying, finding the truth about something, and making [[actions@assessments|assessments]] or [[actions#​declarations|declarations]]. 
- 
-===== Trappings ===== 
- 
-==== Augury ==== 
-You can make predictions about the future as a form of declaration. Once per session you may roll against a set difficulty provided by the Story Teller. If successful then you make a true prediction creating a temporary "​augury aspect",​ if the target is a person they receive the aspect for the duration of the adventure. Auguries have a base difficulty of Mediocre(+0) and the final result is never straight-forward,​ instead you get something cloaked in a metaphor. Only one augury can be in effect at any one time - until it has be finished or the adventure ends a second attempt will always fail. 
- 
-==== Find Object or Person ==== 
-A character can use dowsing, clouds, movement of birds, tossing the bones, or reading the fire to locate an object or person. Treat the target as hidden 
- 
-==== Prophetic Dreams ==== 
-Similar to [[scholarship#​trappings|Exposition and Knowledge Dumping]] trapping, the Story Teller can use the character'​s Divination skill to convey information via lucid and prophetic dreams. Information is always vague and metaphorical as auguries above. 
- 
-==== Second Sight ==== 
-Can use Divination like [[Alertness]] to detect the presence of ghosts, spirits, and magic. The player can use this trapping to make an assessment or discover an aspect of the locale. 
- 
-==== Analyze Curse ==== 
-Can make assessments or declarations determining the nature of a curse afflicting a location, person, or object. The base difficulty is Mediocre(+0) unless the curse is deliberately concealed. 
- 
- 
-===== Stunts ===== 
- 
-^ Stunt ^ Prerequisite ^ Description ​ ^  Page((Page numbers are in the Legends of Anglerre book until otherwise noted.)) ^ 
-| Scrying ​ |  | Instead of [[Investigation]] on any location within range  |  127 | 
-| True Sight |  | Can see invisible, camouflaged,​ or hidden targets ​ |  127 | 
-| Understand Languages ​ |  | Use as knowledge skill to understand spoken/​written ​ |  127 | 
-| Precognition ​ |  | Can make one additional augury per session ​ |  127 | 
-| Question ​ | Scrying ​ | Divine answer to one yes or no question per session ​ |  127 | 
-| See Into Person'​s Heart  |  | Instead of [[Empathy]] for reading people ​ |  127 | 
-| Vision ​ | 2 Divination stunts ​ | Can request a vision from Story Teller once per session ​ |  127 | 
- 
- 
- 
-{{tag>​fate power stunt}}