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fate:deceit [2013/01/08 14:13] galacticcmdr [Stunts] |
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- | ====== Deceit ====== | ||
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- | Deceit is the ability to lie through word and deed. | ||
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- | ===== Actions ===== | ||
- | //See also: [[Actions]]// | ||
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- | ==== Overcome ==== | ||
- | Most of the time, you use Deceit to bluff your way past someone or to give a false impression. This often happens in situations where the stakes aren’t high enough for a contest or conflict, but you still want to roll to see if things get complicated or not. More complicated cons might involve a contest or challenge, as you layer the deception to achieve your goal. | ||
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- | Deceit is the skill you use for determining if a disguise works, whether on yourself or others. You’ll need to have the time and supplies to create the desired effect. | ||
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- | You can also use Deceit to do small tricks of sleight-of-hand and misdirection. | ||
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- | ==== Create an Advantage ==== | ||
- | You might use Deceit to obtain information from someone who (falsely) believes you to be trustworthy. This is more likely to get you story details than an aspect, but if the information represents a tangible advantage, it might net you | ||
- | an aspect. | ||
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- | You can also use Deceit to declare a false impression you’re putting forward as an aspect. So, if you’re undercover at a royal ball, you might use Deceit to declare a Wealthy Noble Cover Story on the scene, to help you mingle with the guests. | ||
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- | Deceit can apply to creating distractions, momentary bluffs, or any other form of misdirection, similar to declaring a false impression above. You might also use Deceit in physical conflict for feints and fake-outs, allowing you to put an enemy Off-Balance and capitalize on that. | ||
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- | ==== Attack ==== | ||
- | Deceit is an indirect skill that creates a lot of opportunities you can capitalize on, but doesn’t do direct harm to an individual. | ||
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- | ==== Defend ==== | ||
- | You can use Deceit to defend against efforts made to discern your true motives with the [[Empathy]] skill, and throw off [[Investigation]] attempts with false information. | ||
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- | ===== Stunts ===== | ||
- | //See also: [[Stunts (list)#Deceit|Stunts (list)]]// | ||
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- | ==== Lies upon Lies ==== | ||
- | +2 to create a Deceit advantage against someone who has believed one of your lies already during this session. | ||
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- | ==== Mind Games ==== | ||
- | You can use Deceit to make mental attacks against an opponent, provided you have some form of leverage or ammunition in the form of an aspect representing your opponent’s weakness. | ||
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- | ==== One Person, Many Faces ==== | ||
- | Whenever you meet someone new, you can spend a fate point in order to declare that you’ve met that person before, but under a different name and identity. Create an aspect to represent your cover story, and you can use Deceit in place of [[Rapport]] whenever interacting with that person. | ||
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- | ==== The Great Pretender ==== | ||
- | You gain a +2 bonus with using deceit to place you within a position of authority over someone. You can use this bonus to convince a member of the city watch that you are a noble, but not to convince him you are a begger and should not be noticed. | ||
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- | ==== Infiltrator ==== | ||
- | You can use a FP to remove yourself from a scene. At any point after this scene you may appear in a scene as any minor character. As an example you could remove yourself and then when the rest of the group has been thrown in jail you could re-appear as one of the jail guards. | ||
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- | {{tag>fate skill stunt}} | ||