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| - | ====== Crafts ====== | ||
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| - | Represents the ability of a character to make, break, or repair things. Crafts can range from metalsmith, jeweler, goldsmith, horse breeder, miller, vitner, and chandler. Use of this skill typically requires a [[workshop]], tools, and materials. Characters with a Power skill can use this skill to create magical items. | ||
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| - | ===== Actions ===== | ||
| - | //See also: [[Actions]]// | ||
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| - | ==== Overcome ==== | ||
| - | Crafts allows you to build, break, or fix machinery, presuming you have the time and tools you need. Often, actions with Crafts happen as one component of a more complex situation, making it a popular skill for challenges. For example, if you’re just fixing a broken door, neither success nor failure is interesting; you should just succeed and move on. | ||
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| - | Now, if you’re trying to get your car to start while a pack of werewolves is hunting you… | ||
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| - | ==== Create an Advantage ==== | ||
| - | You can use Crafts to create aspects representing features of a piece of machinery and create aspects that work to your advantage, whether that’s pointing out a useful feature or strength (Rugged Construction, Armor-Plated) or a vulnerability for you to exploit (Flaw in the Cross-Beam, Hasty Work). | ||
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| - | Creating Crafts advantages can also take the form of quick and dirty sabotage or jury-rigging on mechanical objects in the scene. For example, you might create a Makeshift Pulley to help you get to the platform above you, or throw something into the ballista that’s firing on you to give it a Jammed Pivoting Joint and make it harder to hit you. | ||
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| - | ==== Attack ==== | ||
| - | You probably won’t use Crafts to attack in a conflict, unless the conflict is specifically about using machinery, like with siege weaponry. GMs and players, talk over the likelihood of this happening in your game if you have someone who is really interested in taking this skill. Usually, weapons you craft are likely to be used with other skills to attack—a guy who makes a sword still needs Fighting to wield it well! | ||
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| - | ==== Defend ==== | ||
| - | As with attacking, Crafts doesn’t block, unless you’re somehow using it as the skill to control a piece of machinery that you block with. | ||
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| - | ===== Stunts ===== | ||
| - | //See also: [[Open Stunts#Crafts|Stunts (list)]]// | ||
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| - | ==== Always Making Useful Things ==== | ||
| - | Whenever you’re in a situation that demands a certain tool, you may make an overcome roll to declare that you retroactively happen to have one on hand. If you [[outcomes#succeed with style]], you can add an boost to that item as per normal. | ||
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| - | ==== Better than New! ==== | ||
| - | Whenever you [[outcomes#succeed with style]] on an overcome action to repair a piece of machinery, you gain a scene aspect instead of just a boost. | ||
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| - | ==== Collateral Damage ==== | ||
| - | You can use Crafts to attack people physically, provided there are machines and structures in the area that you can use to cause them damage (for example, ropes that could be severed, wheels that could be unbalanced, or portcullises that could be dropped). | ||
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| - | ==== Master ==== | ||
| - | //Requires an aspect of your Master Craftsman status// You are a known and accepted master of your craft. You may use Crafts in place of other skills within the speciality of your craft. | ||
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| - | <note tip> | ||
| - | [[people:Cohen]] is recognized as a Master Horsebreeder in the [[atlas:Kingdom of Dakar]]. In desparate need of a horse in [[atlas:Celinus]], he rolls against his Crafts skill instead of [[Resources]] to acquire a new mount. He rolls a Great(+4) result and manages to find someone who knows him well enough to let him pay for the horse later. | ||
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| - | Now a proper chase through the city streets can begin. | ||
| - | </note> | ||
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| - | ==== To the Mallet Born ==== | ||
| - | Gain a +2 bonus when attempt to repair or break | ||
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| - | ==== Thump of Restoration ==== | ||
| - | //Requires To the Mallet Born//. You may immediately repair something that falls within your craft for a very short period of time, always less than 1 scene. The "thump" does not require you to have any of the proper materials to repair the problem - just a good swift kick. | ||
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| - | {{tag>fate skill stunt}} | ||
