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- | ====== Constructs ====== | ||
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- | These are the rules to create construct characters, these are similar to a [[character]] in that they have scale, [[skills]], [[stunts]], and [[Fate Points]]. Constructs represent sailing ships, castles, inns, great war machines and wizard's towers. | ||
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- | ===== Creating Constructs ===== | ||
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- | ==== Select Scale ==== | ||
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- | Along with the size of the construct is the complexity or "advancement" it has over other constructs around it. As an example //an enchanted walking castle powered by a fire spirit would be considered more advanced that other castled in a medieval setting//. | ||
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- | ^ Scale ^ Physical Stress ^ Morale Stress ^ Skill Points ^ Aspects ^ Example ^ | ||
- | | Small(2) | 1 | 1 | 2 | 2 | Rowboat | | ||
- | | Medium(3) | 3 | 3 | 4 | 3 | Small ship, tower, house, shrine, 5-20 troops | | ||
- | | Large(4) | 5 | 5 | 10 | 4 | Large ship, small castle, 25-100 troops | | ||
- | | Huge(5) | 5 | 5 | 20 | 5 | Medium castle, town, 500 troops | | ||
- | | Enormous(6) | 5 | 5 | 35 | 6 | Small city, large castle, 1000 troops | | ||
- | | Colossal(7) | 5 | 5 | 56 | 7 | Large city, small fleet, 10000 troops | | ||
- | | Advanced constructs have +50% more skill points |||||| | ||
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- | ==== Background, History, Aspects ==== | ||
- | Like characters, constructs can use the design sheet to fill in the background and provide hooks for the allowed aspects. | ||
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- | ==== Skills ==== | ||
- | Constructs use the same skills as players and have the same limitations. | ||
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- | ==== Stunts ==== | ||
- | Next select stunts. | ||
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- | ==== Fate Points ==== | ||
- | Constructs receive Fate Points just like characters. | ||
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- | {{tag>fate }} | ||