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fate:constructs [2013/01/30 18:14]
galacticcmdr
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-====== Constructs ====== 
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-These are the rules to create construct characters, these are similar to a [[character]] in that they have scale, [[skills]], [[stunts]], and [[Fate Points]]. Constructs represent sailing ships, castles, inns, great war machines and wizard'​s towers. 
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-===== Creating Constructs ===== 
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-==== Select Scale ==== 
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-Along with the size of the construct is the complexity or "​advancement"​ it has over other constructs around it. As an example //an enchanted walking castle powered by a fire spirit would be considered more advanced that other castled in a medieval setting//. 
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-^ Scale  ^  Physical Stress ​ ^  Morale Stress ​ ^  Skill Points ​ ^ Aspects ​ ^  Example ^ 
-| Small(2) ​ |  1  |  1  |  2  |  2  |  Rowboat | 
-| Medium(3) ​ |  3  |  3  |  4  |  3  |  Small ship, tower, house, shrine, 5-20 troops | 
-| Large(4) ​ |  5  |  5  |  10  |  4  |  Large ship, small castle, 25-100 troops | 
-| Huge(5) ​ |  5  |  5  |  20  |  5  |  Medium castle, town, 500 troops | 
-| Enormous(6) ​ |  5  |  5  |  35  |  6  |  Small city, large castle, 1000 troops | 
-| Colossal(7) ​ |  5  |  5  |  56  |  7  |  Large city, small fleet, 10000 troops | 
-| Advanced constructs have +50% more skill points ​ |||||| 
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-==== Background, History, Aspects ==== 
-Like characters, constructs can use the design sheet to fill in the background and provide hooks for the allowed aspects. 
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-==== Skills ==== 
-Constructs use the same skills as players and have the same limitations. 
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-==== Stunts ==== 
-Next select stunts. 
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-==== Fate Points ==== 
-Constructs receive Fate Points just like characters. 
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-{{tag>​fate }}