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fate:burglary [2012/10/25 03:37] 127.0.0.1 external edit |
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- | ====== Burglary ====== | ||
- | Burglary is the ability to assess locks, traps, traps and alarms. | ||
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- | ===== Trappings ===== | ||
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- | ==== Casing ==== | ||
- | The character can make declarations or assessments of a potential target. Because of the nature of these extended aspects it requires a Good(+3) or better effort. If a target is guarded then the difficulty is an opposed roll vs the guard's Burglary or [[Investigation]]. If the guard knows they are being cased then [[Empathy]] and [[Deceit]] can be used by appropriate complimentary skills. | ||
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- | ==== Infiltration ==== | ||
- | Once a target has been cased a character can infiltrate a location. They can use the aspects placed upon the location during the infiltration as well as use Burglary as a complement skills used on targets they cased. | ||
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- | ==== Locks ==== | ||
- | Average locks have a difficulty of either Mediocre(+0) or Average(+1) and take a few minutes to defeat, more difficult locks often have not only a higher difficulty and take more time, but may require specialized tools. Using improvised tools raises the difficulty of the lock by a minimum of +2. | ||
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- | ==== Security ==== | ||
- | Setting up security determines not only quality, but cost of the system. The cost of any security system is equal to its quality, if the same character is both designing and building the system its cost is reduced by 1. Most security systems are defeated by a single Burglary roll, but a complicated system may require multiple rolls or even have its own stress track. | ||
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- | ===== Stunts ===== | ||
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- | ^ Stunt ^ Prerequisite ^ Description ^ Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ | ||
- | | Criminal Mind | | Burglary instead of Investigation for crime scene | 77 | | ||
- | | ::: | ::: | +1 bonus if crime is familiar | ::: | | ||
- | | Trap Sense | | Burglary when searching or defending vs. trap | 77 | | ||
- | | Trespass Tempo | | Burglary for Initiative during break-in | 77 | | ||
- | | Lock Master | | No penalty caused by not having the proper tools | 77 | | ||
- | | Mental Map | | +2 Burglary bonus when casing a location | 77 | | ||
- | | Master Thief | Mental Map, 1 Burglary stunt | Can place aspects on cased location later | 77 | | ||
- | | The Big Picture | | When casing you can add two aspects on success | 149((DFRPG Your Story)) | | ||
- | | Cat-Burglar | | Burglary instead of [[Stealth]] for Hiding/Skulking | 149((DFRPG Your Story)) | | ||
- | | Safecracker | | Locksmith takes two increments less | 150((DFRPG Your Story)) | | ||
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- | ===== Changes ===== | ||
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- | {{tag>fate skill stunt}} |