Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
fate:athletics [2012/10/25 03:37]
127.0.0.1 external edit
— (current)
Line 1: Line 1:
-====== Athletics ====== 
  
-Athletics represents a character'​s overall fitness and physical capabilities,​ apart from sheer physical strength which is covered by [[fate:​might|Might]]. 
- 
-===== Trappings ===== 
- 
-==== Dodging ==== 
-A character can make a Athletics roll to avoid physical attacks. Using Athletics for defense means that you **cannot use it for other things during the exchange**. 
- 
- 
-==== Sprinting ==== 
-Normally a character can only transition a single zone as a supplemental action. This allows a character to potentially move several zones as a standard action. Roll against a Mediocre(+0) difficulty and you may move across that many zones and borders. 
- 
- 
-==== Swimming ==== 
-This offers only basic swimming capabilities and is typically restricted by [[fate:​endurance|Endurance]]. 
- 
- 
-==== Jumping ==== 
-The difficulty of a jump will often be described as either a fixed difficulty or a stress track. 
- 
- 
-==== Climbing ==== 
-The difficulty of a jump will often be described as either a fixed difficulty or a stress track. 
- 
-^ Difficulty Modifier ​ ^ Slipperiness ​ ^ Visibility ​ ^ Distraction ​ ^ 
-| +1  | Wet, Slick  | Darkness, Rain  | Non-threatening ​ | 
-| +2  | Completely smooth ​ | Pitch Black  | Threatening ​ | 
- 
- 
- 
-==== Falling ==== 
- 
-Falls generate consequences depending on the height as shown in the table below. 
- 
-^ Height ​ ^ Difficulty ​ ^ Notes  ^ Consequence ​ ^ Success ​ ^ Less than Mediocre(+0) ​ ^ 
-| Short  | Fair(+2) ​ | 10' to 20' ​ | None  | Major  | 
-| Medium ​ | Great(+4) ​ | 20' to 40' ​ | Minor  | Severe ​ | 
-| Long  | Fantastic(+6) ​ | 40' to 100' ​ | Major  | Extreme ​ | 
-| Extreme ​ | Legendary(+8) ​ | > 100' ​ | Severe ​ | Taken Out  | 
- 
- 
- 
-===== Stunts ===== 
- 
-^ Stunt ^ Prerequisite ^ Description ​ ^  Page((All Page numbers are in the Legends of Anglerre book until otherwise noted.)) ^ 
-| Combat Dodge | | +1 defense bonus for Athletics |  74 | 
-| To fast to Hit |   | Additional +1 when executing full defense |  74 | 
-| Contortionist | | Fit through/​into small spaces |  75 | 
-| Acrobat | | +2 bonus for Acrobatic feats; Athletics never restricts acrobatic attempts |  75 | 
-| Safe Fall | | When falling near objects/​surface reduce category 2 steps |  75 | 
-| Slippery | 1 other Athletic stunt | +2 bonus vs push, knock back, or to escape bonds |  75 | 
-| Fancy Footwork | 1 other Athletic stunt | +2 bonus to make or overcome blocks |  75 | 
-| Marathon Training | | Athletics instead of Endurance for extended activity |  75 | 
-| Fleet of Foot  | | +2 to sprinting |  149((DFRPG Your Story)) | 
-| Fast as a Cheetah | Fleet of Foot  | No penalty for 1 zone supplemental move  |  75 | 
-| Strong Swimmer | | +2 bonus for swimming |  75 | 
-| Spider Climb | | +2 bonus when climbing; FP removes environmental penalties |  75 | 
-| Mighty Leap | | -2 height borders when jumping |  75 | 
-| Equestrian | | Athletics instead of Survival for riding |  75 | 
- 
- 
-{{tag>​fate skill stunt}}