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fate:athletics [2012/10/25 03:37] 127.0.0.1 external edit |
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- | ====== Athletics ====== | ||
- | Athletics represents a character's overall fitness and physical capabilities, apart from sheer physical strength which is covered by [[fate:might|Might]]. | ||
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- | ===== Trappings ===== | ||
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- | ==== Dodging ==== | ||
- | A character can make a Athletics roll to avoid physical attacks. Using Athletics for defense means that you **cannot use it for other things during the exchange**. | ||
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- | ==== Sprinting ==== | ||
- | Normally a character can only transition a single zone as a supplemental action. This allows a character to potentially move several zones as a standard action. Roll against a Mediocre(+0) difficulty and you may move across that many zones and borders. | ||
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- | ==== Swimming ==== | ||
- | This offers only basic swimming capabilities and is typically restricted by [[fate:endurance|Endurance]]. | ||
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- | ==== Jumping ==== | ||
- | The difficulty of a jump will often be described as either a fixed difficulty or a stress track. | ||
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- | ==== Climbing ==== | ||
- | The difficulty of a jump will often be described as either a fixed difficulty or a stress track. | ||
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- | ^ Difficulty Modifier ^ Slipperiness ^ Visibility ^ Distraction ^ | ||
- | | +1 | Wet, Slick | Darkness, Rain | Non-threatening | | ||
- | | +2 | Completely smooth | Pitch Black | Threatening | | ||
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- | ==== Falling ==== | ||
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- | Falls generate consequences depending on the height as shown in the table below. | ||
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- | ^ Height ^ Difficulty ^ Notes ^ Consequence ^ Success ^ Less than Mediocre(+0) ^ | ||
- | | Short | Fair(+2) | 10' to 20' | None | Major | | ||
- | | Medium | Great(+4) | 20' to 40' | Minor | Severe | | ||
- | | Long | Fantastic(+6) | 40' to 100' | Major | Extreme | | ||
- | | Extreme | Legendary(+8) | > 100' | Severe | Taken Out | | ||
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- | ===== Stunts ===== | ||
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- | ^ Stunt ^ Prerequisite ^ Description ^ Page((All Page numbers are in the Legends of Anglerre book until otherwise noted.)) ^ | ||
- | | Combat Dodge | | +1 defense bonus for Athletics | 74 | | ||
- | | To fast to Hit | | Additional +1 when executing full defense | 74 | | ||
- | | Contortionist | | Fit through/into small spaces | 75 | | ||
- | | Acrobat | | +2 bonus for Acrobatic feats; Athletics never restricts acrobatic attempts | 75 | | ||
- | | Safe Fall | | When falling near objects/surface reduce category 2 steps | 75 | | ||
- | | Slippery | 1 other Athletic stunt | +2 bonus vs push, knock back, or to escape bonds | 75 | | ||
- | | Fancy Footwork | 1 other Athletic stunt | +2 bonus to make or overcome blocks | 75 | | ||
- | | Marathon Training | | Athletics instead of Endurance for extended activity | 75 | | ||
- | | Fleet of Foot | | +2 to sprinting | 149((DFRPG Your Story)) | | ||
- | | Fast as a Cheetah | Fleet of Foot | No penalty for 1 zone supplemental move | 75 | | ||
- | | Strong Swimmer | | +2 bonus for swimming | 75 | | ||
- | | Spider Climb | | +2 bonus when climbing; FP removes environmental penalties | 75 | | ||
- | | Mighty Leap | | -2 height borders when jumping | 75 | | ||
- | | Equestrian | | Athletics instead of Survival for riding | 75 | | ||
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- | {{tag>fate skill stunt}} |