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| - | ====== Alchemy ====== | ||
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| - | Alchemy is the mystical counterpart to Scholarship, providing transformational and creative power of the inanimate world. This includes, but is not limited to, crafting potions and salves, changing objects properties, and creating a philosopher's stone. | ||
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| - | ===== Trappings ===== | ||
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| - | ==== Know Substance ==== | ||
| - | The character can analyze and identify substances, including poisons. This can be used for [[actions#assessment|assessments]] and [[actions#declaration|declarations]]. | ||
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| - | ==== Find Substance ==== | ||
| - | The character can detect a given substance with a base difficulty of Mediocre(+0) for a single element. Obscure compounds and magical substances are more difficult to detect. | ||
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| - | ==== Create Potions ==== | ||
| - | You can make a potion for which you already have a [[skills#power|power skill]] or [[stunt]]. As an example //you must have the Life power to create healing potions//. Roll Alchemy against Mediocre(+0) quality, the shifts generated indicate the potion quality up to a maximum of your Alchemy or power skill level minus 1, or the quality of your [[workspace|alchemical laboratory]]; whichever is lower. The quality of a potion indicates the level of the power skill or stunt it contains. You can make 3 does of a power skill potion or 2 doses of a stunt and it takes half a day to craft. | ||
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| - | ==== Purify Object ==== | ||
| - | Removes impurities, poisons, and diseases in liquids or foods; acting as a dispel against the effects. | ||
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| - | ===== Stunts ===== | ||
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| - | ^ Stunt ^ Prerequisite ^ Description ^ Page((Page numbers are in the Legends of Anglerre book until otherwise noted)) ^ | ||
| - | | Potion((can be taken multiple times)) | | Can create potion (see [[magic items#personal|Personal Magic Item]]) with 3 advances | 122 | | ||
| - | | Universal Potion | | Potion defined on-the-fly with 2 advances (see [[magic items#universal|Universal Magic Item]]) | 122 | | ||
| - | | Change Object | | Modify aspects of inanimate objects | 122 | | ||
| - | | Create Object | Change Object | FP to create object from nothing, -2 manipulation | 122 | | ||
| - | | Destroy Object | Create Object | FP to destroy object for power's duration | 122 | | ||
| - | | Animate Object | Create Object | Animate object as [[minion]] or [[companion]] (see [[summoning#lesser|Lesser Summoning]]) | 122 | | ||
| - | | I Give Thee Life | Animate Object | Can create golems and other greater works (see [[summoning#greater|Greater Summoning]]) | 122 | | ||
| - | | Create Touchstone | I Give Thee Life, Story Element | Create Touchstone | 122 | | ||
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| - | ==== Touchstone ==== | ||
| - | A touchstone is the stuff of legends and creates is an object imbued with the very stuff of creation. This allows the wielder to transform reality, modifying aspects or other characters, creatures, items, even locations. Each "step" of modification adds a +1 to the difficulty. As an example //you could permanently shrink a person for +1 (scale 2 to 1) or vaporize rock for +2 (solid to liquid to gas)//. Resisting a touchstone is a Composure conflict | ||
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| - | {{tag>fate power stunt}} | ||
