Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision | |||
|
campaigns:unknown [2018/06/08 18:47] galacticcmdr removed |
— (current) | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Gather Ideas ====== | ||
| - | |||
| - | |||
| - | ===== Character ===== | ||
| - | |||
| - | * Skills | ||
| - | * Standard 18 skills (4-3-3-2-2-2-1-1-1-1) | ||
| - | * Add Scholarship for Engineering, Science, Mathematics | ||
| - | * Lore is only Magic, Extra-Worldly, etc | ||
| - | * Combine Will and Physique into Resolve | ||
| - | * Aspects | ||
| - | * High Concept + 4 Aspects | ||
| - | * Stunts | ||
| - | * Starting 3 Stunts | ||
| - | * Refresh | ||
| - | * Starting 1 Refresh | ||
| - | |||
| - | |||
| - | ===== Stress and Consequences ====== | ||
| - | |||
| - | * 1 Stress Track | ||
| - | * 6 Stress boxes | ||
| - | * Each Stress box is worth 1 point, can mark off as many as you want | ||
| - | |||
| - | * No Minor Consequence Slot | ||
| - | * Major Consequence (4 shifts) requires Overcome vs Great(+4) opposition | ||
| - | * Clears end of session or next refresh (whichever comes first) | ||
| - | * Severe Consequence (6 shifts) requires Overcome vs Great(+4) opposition and deliberate resolution | ||
| - | * Will clear at end of next session | ||
| - | * PC: Death is never on the line unless your Severe Consequence is filled | ||
| - | |||
| - | |||
| - | ===== Assets ===== | ||
| - | |||
| - | Assets will be a separate advancement (not Refresh) and using the basic Jadepunk Rules. | ||
| - | |||
| - | - Types | ||
| - | * Ally: A helpful associate, sidekick, contact, secret society, Charles, etc. | ||
| - | * Device: A weapon, tool, or other piece of equipment | ||
| - | * Technique: Personal capabilities from training, knowledge, or talent | ||
| - | - Aspects | ||
| - | * Ally: Starts with function aspect defining them | ||
| - | * Device: Starts with function aspect defining it | ||
| - | * Technique: Must tie to one of your existing aspects | ||
| - | - Features and Flaws | ||
| - | * Starts with 2 Features and 1 Flaw | ||
| - | * each additional asset point gains +2 features to existing | ||
| - | * Ally | ||
| - | * Aspect: Gain 1 Aspect | ||
| - | * Resilient: Gain Major Consequence | ||
| - | * Numerous: Each level doubles the number of allies | ||
| - | * Professional: Skill +1 (lvl2); Skills +2/+1 (lvl2); Skills +2/+1/+1/+1 (lvl 3) | ||
| - | * Sturdy: Gain 2 Stress Boxes | ||
| - | * Independent: Can act on its own | ||
| - | * Talented: Has device with 1 feature (unique) | ||
| - | * Device | ||
| - | * Aspect: Gain 1 Aspect | ||
| - | * Harmful: Weapon +1, but only up to maximum number of shifts scored (cannot stack) | ||
| - | * Protective: Situational Armor +1 (costs 2 features) | ||
| - | * Exceptional: Rules exception stunt (costs 2 features and gain +1 flaw) | ||
| - | * Numerous: Each level doubles the number of devices | ||
| - | * Focus: +1 to a single skill in given circumstances | ||
| - | * Sturdy: Gain 2 Stress Boxes | ||
| - | * Technique | ||
| - | * Exceptional: Rules exception stunt (costs 2 features and gain +1 flaw) | ||
| - | * Harmful: Weapon +1, but only up to maximum number of shifts scored (cannot stack) | ||
| - | * Flexible: Skill replacement stunt (costs 2 features) | ||
| - | * Protective: Situational Armor +1 (costs 2 features, gain +1 flaw) | ||
| - | * Focus: +1 to a single skill in given circumstances | ||
