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campaigns:an_early_and_harsh_winter_brings_wolves [2016/05/05 18:48]
galacticcmdr
campaigns:an_early_and_harsh_winter_brings_wolves [2021/12/03 23:36] (current)
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 ====== An early and harsh winter brings wolves ====== ====== An early and harsh winter brings wolves ======
 +~~NOTOC~~
 //See Also: [[http://​bardicknowledge.com/​2016/​gamemasters/​chips-games/​an-early-and-harsh-winter-brings-wolves|Bardic Knowledge]]//​ //See Also: [[http://​bardicknowledge.com/​2016/​gamemasters/​chips-games/​an-early-and-harsh-winter-brings-wolves|Bardic Knowledge]]//​
  
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 ==== What has come before ==== ==== What has come before ====
  
-Nearly five months have passed since the [[creatures:​Esideor]] were defeated and those who once worked, and still do work, for the [[lore:Vulfgrau Trading House]] begin to put the pieces back together.+Nearly five months have passed since the [[creatures:​Esideor]] were defeated and those who once worked, and still do work, for the [[orgs:vulfgrau_trading_house]] begin to put the pieces back together.
  
 === Amer === === Amer ===
  
-[[people:Amer Terrente]] has been dogged by a simple agreement he made with [[people:​Charles]],​ which has cost him dearly in the time since. There was no exchange which further irks him. Wishing to deal with this once and for all he invites the demon over to discuss the situation. Points of law, contracts, and the nature of a gentleman’s agreement are verbally sparred over the next hour – but in the end it comes down to thousands of years of negotiating with humans vs a single human lifetime. Charles gets the best of the deal, but what a strange deal – they both agree to simply go their own way and not interfere or help each other until the spring equinox.+[[people:amer_terrante]] has been dogged by a simple agreement he made with [[people:​Charles]],​ which has cost him dearly in the time since. There was no exchange which further irks him. Wishing to deal with this once and for all he invites the demon over to discuss the situation. Points of law, contracts, and the nature of a gentleman’s agreement are verbally sparred over the next hour – but in the end it comes down to thousands of years of negotiating with humans vs a single human lifetime. Charles gets the best of the deal, but what a strange deal – they both agree to simply go their own way and not interfere or help each other until the spring equinox.
  
-Compared to Charles cleaning up the mess around [[atlas:​Tminir Tower]] is more a matter of simply accepting the status quo. He arrives to find that the village of former servants thriving, but two groups of soldiers are also encamped around the lake. With the souls trapped in the lake released the tower is cannot stop to attackers until they reach the tower itself. The first group are flying the banner of the [[lore:Temple of Light]], while the second is unknown to Amer. He gates into the Tower itself to speak with the guardian. Now dressed for war and carrying a iron staff dripping blood he says that the enemy strength is too weak to breach the gates. Amer tells him to speak with him if the situation changes, then he leaves the tower to return to [[atlas:​Bornheim]].+Compared to Charles cleaning up the mess around [[atlas:​Tminir Tower]] is more a matter of simply accepting the status quo. He arrives to find that the village of former servants thriving, but two groups of soldiers are also encamped around the lake. With the souls trapped in the lake released the tower is cannot stop to attackers until they reach the tower itself. The first group are flying the banner of the [[orgs:temple_of_light]], while the second is unknown to Amer. He gates into the Tower itself to speak with the guardian. Now dressed for war and carrying a iron staff dripping blood he says that the enemy strength is too weak to breach the gates. Amer tells him to speak with him if the situation changes, then he leaves the tower to return to [[atlas:​Bornheim]].
  
 === Xarth === === Xarth ===
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 [[people:​Xarth]] remains a hero for many whose lives he saved, but to others he is an uncontrolled force of destruction. He trades in on this reputation to create a Fight Club that he controls. The idea is simple, to gather those who wish to test and improve their martial abilities. The location is a tavern that holds bi-weekly tournaments called [[atlas:The Shining Blade]]. It even draws a few dwarves. One name [[people:​Marrik Stonearm]] even befriends Xarth over several weeks. The club proves successful for both Xarth and the tavern, even drawing some wealthy patrons. [[people:​Xarth]] remains a hero for many whose lives he saved, but to others he is an uncontrolled force of destruction. He trades in on this reputation to create a Fight Club that he controls. The idea is simple, to gather those who wish to test and improve their martial abilities. The location is a tavern that holds bi-weekly tournaments called [[atlas:The Shining Blade]]. It even draws a few dwarves. One name [[people:​Marrik Stonearm]] even befriends Xarth over several weeks. The club proves successful for both Xarth and the tavern, even drawing some wealthy patrons.
  
-As the harvest season begins and the peasants work tirelessly in the fields there is a large commotion at the Eastern Gate. Xarth arrives in time to see a strange company over twenty strong enter the city. They are flying the banner of the [[lore:Guardians of Order]], a fighting order dedicated to [[lore:​Vayne]] the god of battle. That itself is remarkable, but what draws his eye the most of the large [[creatures:​shoag]] carrying a halberd that marches with them. Seeing one of his kin so close remains Xarth of what has been lost in his life. This situation becomes even more pressing when the shoag visits his Fight Club for a challenge. On a packed night the shoag handily beat Merrik, but refuses his winnings – instead donating it to the poor box of the Temple of Light. In the conversation after the fight between Xarth and this shoag, Xarth lets slip his semi-command of the shoag language which draws a rebuke from the winner for corrupting his people.+As the harvest season begins and the peasants work tirelessly in the fields there is a large commotion at the Eastern Gate. Xarth arrives in time to see a strange company over twenty strong enter the city. They are flying the banner of the [[orgs:guardians_of_order]], a fighting order dedicated to [[lore:​Vayne]] the god of battle. That itself is remarkable, but what draws his eye the most of the large [[creatures:​shoag]] carrying a halberd that marches with them. Seeing one of his kin so close remains Xarth of what has been lost in his life. This situation becomes even more pressing when the shoag visits his Fight Club for a challenge. On a packed night the shoag handily beat Merrik, but refuses his winnings – instead donating it to the poor box of the Temple of Light. In the conversation after the fight between Xarth and this shoag, Xarth lets slip his semi-command of the shoag language which draws a rebuke from the winner for corrupting his people.
  
 Amer watched the fight and congratulated Xarth on the fine display and the hard work he has done with these men. Amer watched the fight and congratulated Xarth on the fine display and the hard work he has done with these men.
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 === Brizanthimus === === Brizanthimus ===
  
-[[people:​Brizanthimus]] spends much of the summer cursing [[people:​Tomacarne]] for disappearing and dropping responsibility on him and idyllic outings with [[people:​Gloria]],​ [[people:​Ilse]],​ and some dour looking Queen’s Guard. Eventually the [[people:​Donat Lange|Lord Marshall]] extends of pointed invitation to Briz for dinner. The dinner proves to be a simple affair attended only by Baron Lange, Brizanthimus,​ and a small collection of the Queen’s Guard. After pleasantries and wine the Lord Marshall asks Briz to serve as his eyes and ears in the city. He needs someone that can speak and listen to the people, someone that is willing to speak the unvarnished truth to him, he warns that the city’s danger is already inside the gates. It may be the wine or his own sense of justice, but Briz agrees to help the Baron.+[[people:​Brizanthimus]] spends much of the summer cursing [[people:​Tomacarne]] for disappearing and dropping responsibility on him and idyllic outings with [[people:​Gloria ​Hölzer]], [[people:​Ilse ​Lange]], and some dour looking Queen’s Guard. Eventually the [[people:​Donat Lange|Lord Marshall]] extends of pointed invitation to Briz for dinner. The dinner proves to be a simple affair attended only by Baron Lange, Brizanthimus,​ and a small collection of the Queen’s Guard. After pleasantries and wine the Lord Marshall asks Briz to serve as his eyes and ears in the city. He needs someone that can speak and listen to the people, someone that is willing to speak the unvarnished truth to him, he warns that the city’s danger is already inside the gates. It may be the wine or his own sense of justice, but Briz agrees to help the Baron.
  
 The conversation quickly changes to Gloria. Baron Lange takes very seriously his role as guardian for Gloria, who is his daughter’s handmaiden. Briz swears his intentions are honorable as the Baron steps up some rather uncomfortable questions, causing Briz to become acutely aware of the guards in the room. Things become even more difficult as Ilse has been telling her father stories about little silver men that visit her. Briz swallows a full goblet of wine and plays off the child’s imagination. The Baron seems to accept that lie and calls his daughter into the room, trailed by Gloria. The Baron and Ilse retire for the evening taking the guards with them – leaving Gloria and Briz alone in the room, clearly with the Baron’s blessing. Briz leaves in the morning a much happier man than when he arrived. The conversation quickly changes to Gloria. Baron Lange takes very seriously his role as guardian for Gloria, who is his daughter’s handmaiden. Briz swears his intentions are honorable as the Baron steps up some rather uncomfortable questions, causing Briz to become acutely aware of the guards in the room. Things become even more difficult as Ilse has been telling her father stories about little silver men that visit her. Briz swallows a full goblet of wine and plays off the child’s imagination. The Baron seems to accept that lie and calls his daughter into the room, trailed by Gloria. The Baron and Ilse retire for the evening taking the guards with them – leaving Gloria and Briz alone in the room, clearly with the Baron’s blessing. Briz leaves in the morning a much happier man than when he arrived.
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 === Oswald === === Oswald ===
  
-The [[lore:​Smiling ​Sword]], a [[creatures:​hashan]] trading ship, anchors off the [[atlas:​Jugalii]] charter-town of [[atlas:​Borulli]],​ a small hashan trading community north of [[atlas:​Bornheim]]. Oswald is the captain and a member of the inner circle of the Vulfgrau Trading House. He has come to Bornheim to deliver some new recruits as well as work to fragment the city further, maybe even a civil war. The only passenger of note to him was another member of the inner circle that has his own mission and rebuffed even the simplest attempt at small-talk. Anchored off the harbor Oswald turns over the daily maintenance of the to his first mate and goes to the Bornheim docks to meet with [[people:​Iiro]],​ a ropemaker that serves the Vulfgrau. Oswald sets into motion a semi-friendly plan to take control of the docks. Using a combination of the carrot and stick he wants to organize the dock workers. Iiro will be leading that effort, but keeping Oswald informed of any setbacks.+The [[lore:​Smiling ​Blade]], a [[creatures:​hashan]] trading ship, anchors off the [[atlas:​Jugalii]] charter-town of [[atlas:​Borulli]],​ a small hashan trading community north of [[atlas:​Bornheim]]. Oswald is the captain and a member of the inner circle of the Vulfgrau Trading House. He has come to Bornheim to deliver some new recruits as well as work to fragment the city further, maybe even a civil war. The only passenger of note to him was another member of the inner circle that has his own mission and rebuffed even the simplest attempt at small-talk. Anchored off the harbor Oswald turns over the daily maintenance of the to his first mate and goes to the Bornheim docks to meet with [[people:​Iiro]],​ a ropemaker that serves the Vulfgrau. Oswald sets into motion a semi-friendly plan to take control of the docks. Using a combination of the carrot and stick he wants to organize the dock workers. Iiro will be leading that effort, but keeping Oswald informed of any setbacks.
  
 It seems a simply plan and a few weeks later Oswald is relaxing in a the [[atlas:​Bell and Gold Tavern]] when Briz approaches him. Briz accuses the captain of press-ganging subjects of the crown into service. Oswald has an open conversation with Carter, the ship’s Quartermaster,​ who does indeed say such a thing might have happened but it saved the ship a bit of money and they will be put to shore before they weigh anchor. Oswald is displeased and insist the men be given their freedom if they wish and paid a full wage for their labor. Briz is pleased with the result, although the money-pinching Quartermaster finds any excuse to clip even the smallest silver. In the end Briz gets to return the men to their homes and Oswald’s reputation as a fair trader spreads a bit further. It seems a simply plan and a few weeks later Oswald is relaxing in a the [[atlas:​Bell and Gold Tavern]] when Briz approaches him. Briz accuses the captain of press-ganging subjects of the crown into service. Oswald has an open conversation with Carter, the ship’s Quartermaster,​ who does indeed say such a thing might have happened but it saved the ship a bit of money and they will be put to shore before they weigh anchor. Oswald is displeased and insist the men be given their freedom if they wish and paid a full wage for their labor. Briz is pleased with the result, although the money-pinching Quartermaster finds any excuse to clip even the smallest silver. In the end Briz gets to return the men to their homes and Oswald’s reputation as a fair trader spreads a bit further.
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 Nigel arrives in Bornheim along with other people employed by Vulfgrau aboard a hashan ship. Its a new city – a loud city – even with the early snows blanketing it the press of people can be overwhelming. His first step is to meet with Amer, who has a new house. The meeting goes well enough. Nigel explains to him that he has been sent to this city to clean up the current mess, which has a bit of an ominous tone. He specializes in removing obstacles and has been told to put his services to use helping the Vulfgrau achieve their true goals. Amer offers him a room in his house, but Nigel says he prefers not relying on others it can become difficult when they fail him. Nigel arrives in Bornheim along with other people employed by Vulfgrau aboard a hashan ship. Its a new city – a loud city – even with the early snows blanketing it the press of people can be overwhelming. His first step is to meet with Amer, who has a new house. The meeting goes well enough. Nigel explains to him that he has been sent to this city to clean up the current mess, which has a bit of an ominous tone. He specializes in removing obstacles and has been told to put his services to use helping the Vulfgrau achieve their true goals. Amer offers him a room in his house, but Nigel says he prefers not relying on others it can become difficult when they fail him.
  
-He spends the next several weeks doing his best to learn about [[lore:Temple of Light#​Hochwürden]] [[people:​Edvin]],​ the current highest ranking member of the [[lore:Temple of Light]] in Bornheim. He is one of the targets on the list Nigel was given by his handler. ​ He eventually arranges a meeting with Oswald and asks for some help. The plan is to hurt the poorest of the city to overwork Edvin who still continues to execute his duties as Würden in addition to his new role.+He spends the next several weeks doing his best to learn about [[orgs:temple_of_light#​Hochwürden]] [[people:​Edvin]],​ the current highest ranking member of the [[orgs:temple_of_light]] in Bornheim. He is one of the targets on the list Nigel was given by his handler. ​ He eventually arranges a meeting with Oswald and asks for some help. The plan is to hurt the poorest of the city to overwork Edvin who still continues to execute his duties as Würden in addition to his new role.
  
 === Belenus === === Belenus ===
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 Eric suddenly stands up in the loft, gives Bel only a short warning, before he throws a satchel into the doorway. The satchel explodes with a bright and warm light – driving the raiders back from the door. Bel uses that opportunity to drive them into the village center. As the wind whips the snow around him lightning crackles in the sky, the earth suddenly rises up and smashes the few surviving raiders. Eric suddenly stands up in the loft, gives Bel only a short warning, before he throws a satchel into the doorway. The satchel explodes with a bright and warm light – driving the raiders back from the door. Bel uses that opportunity to drive them into the village center. As the wind whips the snow around him lightning crackles in the sky, the earth suddenly rises up and smashes the few surviving raiders.
  
-It the aftermath it is plain to tell that these raiders are not just dedicated, but the most devoted of Danshi’s followers – [[lore:Reavers]]. People that have sold their soul and poisoned their body in the name of desecration. Eric asks Bel if he would deliver a message to the Hochwürden about the coming of the Reavers. Bel then heads back to town with the boy on the horses, while Eric goes south with the mules – following the Reaver’s trail.+It the aftermath it is plain to tell that these raiders are not just dedicated, but the most devoted of Danshi’s followers – [[orgs:reavers]]. People that have sold their soul and poisoned their body in the name of desecration. Eric asks Bel if he would deliver a message to the Hochwürden about the coming of the Reavers. Bel then heads back to town with the boy on the horses, while Eric goes south with the mules – following the Reaver’s trail.
  
  
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 Bel arrives on a lathered horse as the church guard has surrounded the two combatants. He recognizes Xarth and tries to intervene, but the guard keeps pushing him back. His news is too important and so when he spies Hochwürden Edvin speaking to Commander [[people:​Alanna]] of the Guardians he rushes to tell him the news. When he tells the man about Father Eric and the Reavers it is too much for the priest – who collapses. Alanna immediately calls for help and with a shout of “Sergeant Stand Down!” stops the fight between her solider and Xarth. Bel arrives on a lathered horse as the church guard has surrounded the two combatants. He recognizes Xarth and tries to intervene, but the guard keeps pushing him back. His news is too important and so when he spies Hochwürden Edvin speaking to Commander [[people:​Alanna]] of the Guardians he rushes to tell him the news. When he tells the man about Father Eric and the Reavers it is too much for the priest – who collapses. Alanna immediately calls for help and with a shout of “Sergeant Stand Down!” stops the fight between her solider and Xarth.
 +
 +<- campaigns:​The city breathes in before the rebellion|Previous^campaigns:​Peril of Wintertide|Master Page^campaigns:​Small moments beget larger issues|Next ->
  
  
 {{tag>​journal dakar bornheim insurrection}} {{tag>​journal dakar bornheim insurrection}}