Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
atlas:goth [2013/12/05 13:29]
galacticcmdr [Foreign Relations]
atlas:goth [2021/12/03 23:36] (current)
Line 8: Line 8:
   * **Capitol:​** none   * **Capitol:​** none
   * **Languages:​** [[lore:​languages#​Daconian]],​ [[lore:​languages#​Elven]]   * **Languages:​** [[lore:​languages#​Daconian]],​ [[lore:​languages#​Elven]]
-  * **Demonym:​** Gothar+  * **Demonym:​** ​[[orgs:Gothar]]
   * **Government:​** Heimstadt (Village)   * **Government:​** Heimstadt (Village)
   * **Ruler:** none   * **Ruler:** none
Line 138: Line 138:
  
 ==== Religion ==== ==== Religion ====
-//Main Article: [[lore:​Gothite]]//​ 
  
-The Gothite ​religion is very strict and very exclusionary. In essence, it states that Goth was created to hold back the evil that was across the great sea. The sea would freeze and the evil would come so that all Gothites could do battle against it. Dying in battle is considered acceptable, but not seen as the highest idea of Goth. Instead, a warrior should best their opponent so they may continue to fight and teach their skills to the children.+The [[orgs:​gothite]] ​religion is very strict and very exclusionary. In essence, it states that Goth was created to hold back the evil that was across the great sea. The sea would freeze and the evil would come so that all Gothites could do battle against it. Dying in battle is considered acceptable, but not seen as the highest idea of Goth. Instead, a warrior should best their opponent so they may continue to fight and teach their skills to the children.
  
  
 ==== Magic ==== ==== Magic ====
  
-The magic used by the töframann is more of a call for ancestral intervention instead of the knowledge used by the [[lore:Dakarians]]. Unlike other magics, the power of the töframann seems nearly limitless when the töframann is living upon the land settled by their ancestors.+The magic used by the töframann is more of a call for ancestral intervention instead of the knowledge used by the [[orgs:dakarians]]. Unlike other magics, the power of the töframann seems nearly limitless when the töframann is living upon the land settled by their ancestors.