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creatures:kithkin [2013/06/20 16:39]
jundara
creatures:kithkin [2013/06/20 16:57]
jundara
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 When an orphan is taken in of the kithkin race, they will undergo the Rite of First Breath and two kithkin will step forward to take the role of mother and father. It does not matter what the age is of the child. If the child is old enough to have earned their Name in another family, there will be a new Rite of Naming, though it is typically several months later. ​ When an orphan is taken in of the kithkin race, they will undergo the Rite of First Breath and two kithkin will step forward to take the role of mother and father. It does not matter what the age is of the child. If the child is old enough to have earned their Name in another family, there will be a new Rite of Naming, though it is typically several months later. ​
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 +Kithkin believe in carrying parts of their victories with them. A common practice is to make beads from some part of a defeated foe or prey. They wear the beads in their hair to gain some measure of strength from the fallen.
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 +A kithkin hunts with bow or spear. The fletching'​s color changes to symbolize the event. Plain, drab fletching is used for hunting. Brightly colored fletching is used for the rites of passage and for raids. The kithkin also do have their own smiths, and they do have swords. Usually, only a very powerful warrior is gifted with a sword, but there have been swords taken as spoils in combat.
  
 ==Shamans== ==Shamans==
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 Elders are the cornerstone of the tribe. The history of the clan is kept by the elders. When an adult kithkin steps down from the role of hunting, they start to learn the history of the clan from the other elders. Over the course of two years they learn the legends and stories to commit to memory. ​ Elders are the cornerstone of the tribe. The history of the clan is kept by the elders. When an adult kithkin steps down from the role of hunting, they start to learn the history of the clan from the other elders. Over the course of two years they learn the legends and stories to commit to memory. ​
  
-===Outsiders=== ​ +====Outsiders===
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-The kithkin often challenge caravans traveling across their lands. They typically will demand gifts in exchange for unmolested passage. The gifts they accept are often of no great value to humans, beads, tobacco, and beer are the most common. ​+
  
 The kithkin view humans with a mix of admiration and confusion. They rarely leave their tribes to travel into human lands, and so have little interaction with them. The interesting things the humans create and trade fascinate them. They typically offer up hides, artwork, and cured meats in trade for metals, fine wood, and other things that are not easily found in their realm. The kithkin view humans with a mix of admiration and confusion. They rarely leave their tribes to travel into human lands, and so have little interaction with them. The interesting things the humans create and trade fascinate them. They typically offer up hides, artwork, and cured meats in trade for metals, fine wood, and other things that are not easily found in their realm.
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 +[[atlas:​Carthin]]s and kithkin have a long history of small scale skirmishes. The kithkin respect the horsemen, but they prefer to respect them by wearing trophies from the fallen warriors. There is very little trade or trust between the two groups. ​
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 +The people of [[atlas:​Turan]] mainly go into kithkin territory as part of their large caravans. The kitkin often challenge caravans traveling across their lands. They typically will demand gifts in exchange for unmolested passage. The gifts they accept are often of no great value to humans, beads, tobacco, and beer are the most common. ​
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 +While [[atlas:​Irrill] borders kithkin territory, there is little interaction there. The kithkin visit to trade, but the walled settlements have held little interest for them. They typically consider stealing the domesticated animals of the farmers beneath them, as those creatures are not interesting to hunt.
  
 ===Tribal warfare=== ===Tribal warfare===
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 +War between tribes is rare. If two tribes have disputes, they are typically settled by single combat between champions, or by a meeting of the elders. ​
  
 ===Psionic Abilities=== ===Psionic Abilities===
  
-Many kithkin have some level of psionic ability. This ability is usually focused on enhancing their already excellent hunting instincts. Some common psionic abilities include ​hunting senselimited foresightanimal empathy, limited invisibility, or even psychic weapons.+Many kithkin have some level of psionic ability. This ability is usually focused on enhancing their already excellent hunting instincts. Some common psionic abilities include ​an extra insight into the prey's mindflashes of insight into what will come to passor the ability to be unseen by other sentient creatures. Very rarelya kithkin possesses enough mental power to be able to harm or influence others. Sometimes this brings with it an unstable mind that only shamanistic training can help