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campaigns:the_hand_of_days_gone [2018/07/19 01:06]
galacticcmdr
campaigns:the_hand_of_days_gone [2018/07/21 02:51]
galacticcmdr [Blackhouse]
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 Both are surprised to each find a dead body on their bed along with a silvered-lined pewter pitcher of water. When they ask Vitorii he explains how the water works. The inn caters to those who prefer their companionship undead. Simply pour the pitcher into the mouth and a spirit will be summoned into the body from [[atlas:​Flumen Dei Animas]], the River of Souls. Both are surprised to each find a dead body on their bed along with a silvered-lined pewter pitcher of water. When they ask Vitorii he explains how the water works. The inn caters to those who prefer their companionship undead. Simply pour the pitcher into the mouth and a spirit will be summoned into the body from [[atlas:​Flumen Dei Animas]], the River of Souls.
  
-Anne chooses not to participate,​ but Keribrar is never one to turn down an opportunity. He summons up a spirit named Karrin. She seems friendly enough although she says she has been brought to this house several times. When questioned she knows that Quilate has not passed to the river - as all dead of the city do - but not much else. When the sun sets she can wander about the city more freely. There is an old goblin in the [[atlas:​Yellohood Forest]] that may have answers. If he is still alive you find him by leaving a gift in the hallow of a very ancient and long dead tree.+Anne chooses not to participate,​ but Keribrar is never one to turn down an opportunity. He summons up a spirit named [[people:Karrin]]. She seems friendly enough although she says she has been brought to this house several times. When questioned she knows that Quilate has not passed to the river - as all dead of the city do - but not much else. When the sun sets she can wander about the city more freely. There is an old goblin in the [[atlas:​Yellohood Forest]] that may have answers. If he is still alive you find him by leaving a gift in the hallow of a very ancient and long dead tree.
  
 ==== Market ==== ==== Market ====
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 ==== Blackhouse ==== ==== Blackhouse ====
  
-In order for Thorne to satisfy his promise Thaogut gives them a compass that will lead to them to his walking stick. He could go himself, but without his stick he cannot move the chest. The compass leads them to the [[atlas:​Fountainhead#​Blackhouse]] district.+In order for Thorne to satisfy his promise Thaogut gives them a compass that will lead to them to his walking stick. He could go himself, but without his stick he cannot move the chest. The compass leads them to the [[atlas:​Fountainhead#​Blackhouse]] district. ​Along the way they are being tracked by a gang of children from the roofs and alleys until they reach a large ash field. 
 + 
 +Thorne creeps to a closed door on a smoldering building at the edge of the field. Inside are three dogs not of this realm judging by the flames licking along their bodies. When the others enter the building the dogs attack - the youngest pup bursts into flames. Thorne manages to calm them down but not until they bang up the others and nearly set the building ablaze. They hover around a stone building at the center of the ash field. 
 + 
 +The house is covered in runes and when Hafwyn tries and destroy them there is a sudden wave of heat and she falls unconscious. At a more stately pace Keribrar and Anne study the runes over the main door. While that is going on Thorne manages to make contact with one of the children, a small girl. She has the gnome'​s stick and is willing to trade it for ten steel daggers. Thorne agrees to the trade and says he will return tomorrow and deliver them. 
 + 
 +After nearly two hours Anne and Keribrar manage to tear apart the runes enough to open the door. Inside a blackened skeleton is bound with iron chains to the stone floor. The heat is unbearable inside, but with a bit of trickery they manage to unshackle the skeleton. Once freed he gathers up ash and forms a body around himself. He is about a foot taller than them with a long body. A ash and bone bow forms on his back along with a quiver of bone arrows. 
 + 
 +He is an [[creatures:​Ash Hunter|huntsman]] from the [[lore:​Ashlands]] that has been trapped here for years beyond counting, since a time a great empire of magicians lived on these lands. The magicians were killed by the elves, who also did not free him from captivity. Those who trapped him have long since died, but he will take his vengeance upon their souls. His hounds are overjoyed their master is freed and their bodies take on a coat of ash as well. 
 + 
 +Keribrar tries to summon up his contacts who might know something, but he only discovers that whomever buried the secrets of this lost empire was powerful enough to muzzle the spirits. This is old and ancient magic far beyond the capabilities of those living today. Everyone does agree to help him find those who trapped him. 
  
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