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atlas:three_kingdoms [2013/02/19 19:49]
galacticcmdr
atlas:three_kingdoms [2021/12/03 23:36]
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-====== Three Kingdoms ====== 
- 
- 
-===== Statistics ===== 
- 
- 
-===== History ===== 
- 
- 
-===== Geography ===== 
- 
- 
-===== Politics ===== 
- 
-==== Foreign Relations ==== 
- 
-==== Military ==== 
- 
- 
-===== Economy ===== 
- 
- 
-===== Demographics ===== 
- 
-==== Religion ==== 
- 
-==== Magic ==== 
- 
- 
- 
-===== Culture ===== 
- 
- 
-===== Holdings ===== 
- 
- 
- 
- 
-<div class="​story">​ 
-<​p>​Jewel continued to move among the marketplace crowd, nicking 
-a purse when the opportunity presented itself. She was new to Valparia and had 
-to establish her reputation with the local guild before they would allow her to 
-work the larger jobs &mdash; plus it was never good to forget the basics. Just as she 
-was ready to leave the market, her inner pouches already filled with purses, 
-she spotted a very heavy purse dangling from some rich old man.</​p>​ 
- 
-<​p>​She moved in smoothly, seemingly to 
-only care about the angel’s bracelet she was considering purchasing. Just after 
-she paid for the bracelet she turned to leave and cut his purse strings in the 
-same motion. However, instead of moving into the crowd she as hit by a shock as 
-the sound of hundreds of bees went off in her head &mdash; Damn! The pouch was 
-spell-sealed.</​p>​ 
- 
-<​p>​She dropped the pouch and moved as 
-quick as she could through the crowd, ducking as she moved to hide herself 
-below his vision. She had nearly reached the safety of a nearby alley when an 
-inky black form stepped from the shadow. The ink melted off to reveal the old 
-man with the spell-sealed purse &mdash; Double Damn Tyrin’s luck! He didn’t just 
-purchase the purse in the market he was a magician.</​p>​ 
- 
-<​p>​What followed was a long game of 
-cat-and-mouse,​ with Jewel playing the unfortunate position of the mouse. Each 
-time she found someplace she could use to escape &mdash; him, or some of his shadow 
-creatures, would appear before her. She was really sweating the notion of 
-getting caught; especially considering the first punishment for theft was 
-public canning.</​p>​ 
- 
-<​p>​She was just about out of places to 
-go when she spotted a small alchemical shop and hit upon an idea. She looked 
-around and couldn’t find her pursuer anywhere. She dug into her newly acquired 
-wealth and purchased what she needed from the gnome working the stand. She put 
-all of the powders into a bit of runepaper tightly wrapped it together. Jewel 
-turned, spotted a likely alleyway, and headed towards it.</​p>​ 
- 
-<p>As she neared the alley she saw the 
-magician again step from the shadows, but before he get out completely Jewel 
-bought out the packet, closed her eyes, and threw its contents into a nearby 
-forge. The runepaper immediately burst into flame, igniting the contents in a 
-brilliant pyrotechnic display. Even with her eyes closed Jewel was nearly 
-blinded and stumbled down the now clear alley.</​p>​ 
- 
-<​p>​Two years later Jewel still thought 
-back to that first episode in the market. She never knew what became of that 
-magician, but he never found her again. She had learned much about how to 
-distinguish a spelled item and had never made that same mistake again. Her 
-quick thinking had earned her a solid reputation within the guild.</​p>​ 
- 
-<p>Of course, the guild would never 
-award the token of master cutpurse to someone that didn’t learn from her 
-mistakes &mdash; and Jewel loved the new brass token than hung from her braid. That 
-also meant she had a government permit for &​quot;​Independent Acquisition of Goods&​quot;​ 
-to cover her theft and &​quot;​Distribution Seller&​quot;​ to allow her to fence any items. 
-Once everything was signed, approved, stamped, and paid for &mdash; Jewel knew who 
-were the real thieves in this city.</​p>​ 
-</​div>​ 
- 
- 
-<div id="​material">​ 
- 
-<​h1><​a name="​Intro">​Introduction</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
-<​h1><​a name="​Geo">​Geography</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
-<​h1><​a name="​Gov">​Government</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
-<​h1><​a name="​Cul">​Culture</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
-<​h1><​a name="​Econ">​Economy</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
-<​h1><​a name="​Mil">​Military</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
-<​h1><​a name="​Nei">​Neighbors</​a>​ <a href="#​top"​ class="​btt">​Back to Top</​a></​h1>​ 
- 
- 
- 
-<​h2>​Nation</​h2>​ 
- 
-<p>If there were something resembling a large mixing pot of the various races anywhere in 
-the realms it would have to be the Three Kingdoms. The largest community of 
-elves, dwarves, orcs, and jundari found anywhere outside of their homelands are 
-settled into this area. While this has created some tension, overall, it has 
-kept any xenophobic mindset from ruling this critical area.</​p>​ 
- 
-<​h3>​History</​h3>​ 
- 
-<​p>​During the height of the Xianese invasion there was no army strong enough in the 
-Realms to turn back their attack. The Irillian army was collapsing, and the 
-majority of the elven army was preparing to siege the Irillian’s main religious 
-city when the attack started. The distrust between Ellendar and Stoneheart kept 
-dwarven armies nervous, and tied up the rest of the elven army on their 
-northern border. The area that would become Dakar, were nothing more than a few 
-large tribes &mdash; they had no unifying leader.</​p>​ 
- 
-<p>As things in the south became more 
-desperate Kagon, Clanleader of the Bonecrushers,​ William, leader of the last 
-independent tribe in Dakar, and Murian, Warleader of the Northern Army, forged 
-an alliance. This &​quot;​Treaty of Three&​quot;​ said that all signatories must come to the 
-common defense of other nations. A combined army of elves, dwarves, and human 
-immediately began a forced march south.</​p>​ 
- 
-<​p>​The Xianese were within hours of conquering the city of Valparia, 
-on the western coast of the Caragan Sea &mdash; and the combined army was still 
-several days’ march from the battle. In an act of supreme courage the five most 
-powerful human magicians agreed to go immediately to the defense of Valparia, 
-the elven army that conquered the city and the remains of the Irillian garrison 
-were currently defending the city.</​p>​ 
- 
-<​p>​When they arrived they immediately 
-threw their combined strength into battle. They turned the tide of the battle 
-for several hours in favor of the defenders, until the &​quot;​Child of Zarn&​quot;​ arrived. 
-This huge creature tore through the defenders, pushing aside their attacks as 
-people push aside ants. Exhausted from the effort of magical combat; nonetheless,​ 
-the magicians went to fight this monster. With the last of their strength, the 
-magicians attacked the creature and banished it, and themselves, to the lower 
-planes.</​p>​ 
- 
-<p>So demoralized was the Xianese army 
-that it didn’t attack the city for two days. However, on the dawn of the third 
-day the arrival of two more Xianese armies tripled the size of the attackers. 
-Just as their battle horns signaled the attack, the lead dwarven infantry fell 
-upon their flanks. Supported by elven archers and human calvary, they tore a 
-huge hole in the Xianese army. Their spirits raised by the arrival of their 
-allies, the defenders threw open the gates and rushed out to strike their own 
-blood against the Xianese.</​p>​ 
- 
-<​p>​After three days of bloody fighting 
-the Xianese army had routed off the field. Skirmishers were drawn up to harass 
-them so they couldn’t reform their army behind their lines. Less than ten 
-percent of the men that comprised the strength of the Xianese army made it back 
-to the lands their masters controlled. It would be many generations before the 
-Xianese could ever mount another attack of this size.</​p>​ 
- 
-<​p>​That night William, Kagon, and 
-Murian met with Antonio, who commanded the Irillian garrison, and Lauriel, 
-warleader of the elven army stationed at the city, and set down their plans for 
-the region. William wanted some land where his people could live free from the 
-Dakarians. Kagon and Murian both agreed that the best agreed that the best way 
-to ensure peace and to hold back another Xianese invasion was to give William 
-the territory west of the Caragan taken from the Irillian Empire.</​p>​ 
- 
-<​p>​All of the magicians that sided 
-with William, and most of the Dakarian magicians, decided to stay in the newly 
-founded Three Kingdoms. The Dakarian magicians had seen their influence with 
-the people decline over the years as the Dakarian nobility grew in power. They 
-still remembered the words of Dakar and why they originally traveled south — 
-surely the Xianese were the great evil they were sent to stop. The Three 
-Kingdoms would always oppose Xian with the last drop of its blood.</​p>​ 
- 
-<​h3>​Land</​h3>​ 
- 
-<​p>​The Three Kingdoms controls the territory running nearly the entire western shore 
-of the Caragan Sea. The only other nations to have a presence on this coastline 
-are the Elven City of Mordkina to the north, and the Dolmar Protectership to 
-the south. This is in marked contrast to its width, which in only a four 
-hundred kilometers at its widest point.</​p>​ 
- 
-<​p>​Unlike the other lands that were conquered by the Xianese, their priests never got a 
-chance to work their slash and burn campaign upon the lands now called the 
-Three Kingdoms. This means the Three Kingdoms has maintained the lush rolling 
-hills that are the hallmark of the western most lands of the Realms.</​p>​ 
- 
-<​p>​The land is very fertile, making it 
-exceptional for farming and herding. There are enough trees to support an 
-extensive logging industry, with elven foresters ensuring that too many trees 
-are not harvested. Small rivers and feeder lakes are scattered around, most of 
-them flowing into the Caragan, and kept constantly fed by underground springs. 
-However, that is one of the few problems &mdash; there are a great deal of gemstone 
-mines, but the ground is so loose and moist that even the dwarves only mine a 
-few areas.</​p>​ 
- 
-<​h3>​Major Cities</​h3>​ 
- 
-<​p>​Why William called this nation the Three Kingdoms is a mystery, but there are some 
-scholarly guesses. The most discussed reason is in reference to the three major 
-cities that comprise the nation. Each city is the capitol of one of the three 
-states that comprise this nation. However, when William took control of the land, 
-Valparia was the only true city &mdash; the others were nothing more than extensive 
-garrison forts near some villages.</​p>​ 
- 
-<p>A second reason could be in 
-reference to the three original rulers of those cities-states. William took 
-Valparia and declared it the true capitol of the Three Kingdoms. He gave 
-Antonio command of the northern garrison, whose troopers renamed the fort in 
-honor of their commander. Lauriel was given command of the southern garrison &mdash; 
-who renamed it according to an ancient elven peacemaker.</​p>​ 
- 
-<​h4>​Antino</​h4>​ 
- 
-<​p>​The most northern city in the Three Kingdoms, this city still looks very much like 
-the garrison fort it grew from. The dwarven stoneworkers that built the walls 
-and larger garrison consider it some of their best work outside of the 
-Stronghold. The granite was brought in from the Stronghold rather than using 
-the more inferior kind found farther south.</​p>​ 
- 
-<​p>​Except for the &​quot;​Mystic Swords&​quot;​ most the best soldiers and mercenary troops are housed 
-in Antino. While this may seem strange to keep them in one place, Antino has 
-the best training facilities and weapons masters of anywhere in the Three 
-Kingdoms. Therefore, even those garrison troops stationed elsewhere rotate 
-through Antino for their advanced training.</​p>​ 
- 
-<​h4>​Summerset</​h4>​ 
- 
-<​p>​This summer city easily tops Valparia for simple square footage of space, but most 
-of that is spent in parks and gardens. The building resembles most open and 
-pasture concepts, with even the smaller townhouse have a central garden. This 
-has become so popular than many of the new engineers in the south are 
-duplicating the efforts used here.</​p>​ 
- 
-<p>In addition, most of the best artists, writers, and scholars with the Three 
-Kingdoms have flocked to this city. Unlike other cities, Summerset, does not 
-levy taxes against its citizens pursuing enhancement of the arts. This one law 
-brings the tax base of business to almost nothing &mdash; blacksmiths have become 
-Steel Artists, while tanners are non-traditional painters.</​p>​ 
- 
-<p>To keep this, easily abused law, somewhat under control the taxmen visit each 
-business once a year to document that business contribution to the art and beauty 
-of the city. Those found wanting are not only taxed, but fined heavily to representing 
-themselves as true artists.</​p>​ 
- 
-<​h4>​Valparia</​h4>​ 
- 
-<​p>​The largest city in the Three Kingdoms, Valparia serves as the royal seat. Although 
-each state is given some freedom to govern itself, the King or Queen that sets 
-upon the throne can override their decisions. Valparia is actually in two 
-sections. The first section is the old city that was mostly destroyed by the 
-&​quot;​Child of Zarn&​quot;​ It is considered a very dangerous area and only those without 
-homes stay overnight within its crumbling walls. The newer part of the city was 
-built in honor of King William.</​p>​ 
- 
-<​p>​Valparia has an unnaturally deep port, created by several magicians that can support the 
-huge dromands. In addition, the wizards created weather barriers large enough 
-to support many small businesses that serve a captain’s need. Aside from this, 
-Valparia is well known as having the largest elven population outside of 
-Ellendar. There are several city blocks that have been given over to the elves 
-as an area of slightly modified self-rule.</​p>​ 
- 
-<​h3>​Landmarks</​h3>​ 
- 
-<​h4>​The Obelisk</​h4>​ 
- 
-<​p>​This white marble obelisk juts at a small angle from the top of a rather steep hill. 
-It appears to have no chipping marks, age lines, and is resistant to all forms 
-of damage. Although the obelisk sits atop the ground, nobody has been able to 
-tip it over &mdash; this is especially interesting because the slight angle should 
-make the task easier. Neither the dwarves nor elves know when the Obelisk was 
-constructed;​ although the elven history makes references to the strange obelisk 
-in their oldest writings.</​p>​ 
- 
-<​p>​The 
-obelisk stands just a bit over two meters tall, with a wide base that 
-tapers towards the tip. There is gold inlayed lettering on each side that reads 
-off the direction of each cardinal point. Above this is some sundial-type of 
-system that doesn’t appear to work.</​p>​ 
- 
-<​h4>​Port of Valparia</​h4>​ 
- 
-<​p>​Technically the port is considered part of the city, but it is so unique that it has become 
-a major landmark. Located on the southern most tip of the city, the port is one 
-of the largest on the Caragan. However, what really make this port unique is 
-that it is the deepest port anywhere on the realms. There has been no magical 
-or mundane method that has determined where the bottom is located. Every effort 
-to locate the bottom has found nothing.</​p>​ 
- 
-<​p>​What is known is that something is down there. Any attempt to send an elemental or 
-magically protected mortal has resulted in the creature never returning. The 
-merfolk that inhabit the inner sea won’t go very deep &mdash; considering the place 
-to be a spot of great hunger. To date, whatever is down there has never upset 
-the ships that maek port here. </p> 
- 
-<​h3>​Neighbors</​h3>​ 
- 
-<​h4><​a href="​Dakar%20Kingdom.htm">​Kingdom of Dakar</​a></​h4>​ 
- 
-<p>As former subjects of the crown of Dakar, they are typically referred to as 
-traitors and a nation in rebellion to the true crown. Dakar has long claimed 
-the line of King William to a fraudulent charlatan that led his people astray 
-rather than join the one proper Dakarian Kingdom. Still, that is Dakar’s 
-written policy &mdash; in reality a great deal of trade passes between the two 
-nations.</​p>​ 
- 
-<​p>​Dakar sees the Three Kingdoms as a good partner to trade with that doesn’t threaten 
-its borders. The Three Kingdoms could never mount an army that could attack 
-Dakar with any chance of success. Even with the support of the magician’s 
-academies they would still fail to conquer Dakar.</​p>​ 
- 
-<​p>​The Three Kingdoms use their trade 
-with Dakar as an attempt to normalize relations with their northern neighbor. 
-While many of the first settlers still have distant family in Dakar, the 
-intervening generations has blurred any family loyalty. Most of the trade use 
-to travel through Antino, until Dakar gained control of the Valley of the Sun, 
-which controls the area where the Zun River empties into the Caragan.</​p>​ 
- 
-<​h4>​Dolmar Protectorship</​h4>​ 
- 
-<​p>​The relationship with the Dolmar Protectorship has been very strained from the 
-beginning. The territory they control that borders the Caragan was originally won 
-from the Xianese by the blood of those who live in the Three Kingdoms; however, 
-before they could settle there the Free States set up their own border forts on 
-this territory.</​p>​ 
- 
-<​p>​Rather than go to war after their 
-campaign against the Xianese, the Three Kingdoms signed a comprehensive peace 
-and trade plan with the Free States. They sold the land to the Free States in 
-exchange for broad privileged trading rights and a tariff free corridor through 
-the Protectorship. This allows merchants of the Three Kingdoms a trade route to 
-the Free States without the Protectorship collecting any tax.</​p>​ 
- 
-<​p>​The Protectorship and Three 
-Kingdoms have so little direct trade that their ruling parties rarely talk to 
-each other &mdash; certainly they never have official visits. The problem is that the 
-Protectorship’s only exportable good is trained soldiers, which they are not 
-allowed to train anyone that doesn’t serve the Free States. Secondly, the 
-Dolmar Protectorship is only allowed to import goods from the Free States.</​p>​ 
- 
-<​h4><​a href="​Ellendar.htm">​Ellendar</​a></​h4>​ 
- 
-<​p>​There is no nation, elven or otherwise, that enjoys a closer relationship with 
-Ellendar. The people of the Three Kingdoms came to the aid of Ellendar when it 
-was near destruction by the Xianese. The Three Kingdoms have the largest population 
-of elves found anywhere outside of the realms. In fact, many elven scholars 
-travel to the Three Kingdoms to talk with their city kin.</​p>​ 
- 
-<​p>​This gives the Three Kingdoms almost an exclusive trading deal with Ellendar. This 
-means that merchants from the Three Kingdoms are typically the only other 
-people to sell elven goods. Since Ellendar dislikes conducting the small 
-business of trade with nations they still do not trust, this works for the 
-benefit of all concerned. Ellendar trade more to the Three Kingdoms than they 
-could normally purchase, and the Three Kingdoms can resell those goods for 
-considerable profit.</​p>​ 
- 
-<​h4><​a href="​Free%20Cities.htm">​Free Cities</​a></​h4>​ 
- 
-<​p>​The Three Kingdoms have a very productive relationship with the Free States. A 
-majority of their trade is sent to them, and much of Dakar’s trade with the 
-Free States passes through their roads or docks. This amount of trade has made 
-both countries very wealthy.</​p>​ 
- 
-<​p>​The Free States export ore and rare delicacies to the Three Kingdoms, while 
-importing many high-priced alchemical items and scholarly works. One of the 
-most popular of wealth among the merchants and craftsmen in the Free States is 
-the use of small alchemical items. Trinkets that ward off rain, fire starters, 
-and other small works of art are the sign of the newly rich.</​p>​ 
- 
-<​p>​However,​ the dangerous nature of alchemical items keeps them from becoming too common. 
-Many of them can only be used for a very short time before they become unstable 
-or burn out. The Free States raised the tax tariff very high to compensate for 
-their dangers. This has the added side effect of greatly increasing the price, 
-making it more profitable to sell an item in the Free States that the Three 
-Kingdoms.</​p>​ 
- 
-<​h4><​a href="​Irillian%20Empire.htm">​Irillian Empire</​a></​h4>​ 
- 
-<​p>​Like Dakar to the north, Irill has made several strongly worded comments through 
-visiting ambassadors that they would like the return of their traditional land 
-to Irillian control. Some of the oldest ruling houses in Irill still consider 
-the western bank of the Caragan to be their land; even through they conquered 
-it from the elves during the first Irillian Empire.</​p>​ 
- 
-<​p>​Aside from this saber rattling, there is a great deal of mutual trade and military 
-alliances. While the Caragan separates them, both nations have been threatened 
-by the Dakarians. Their alliance mostly deals with retaining control of the Zun 
-delta to keep the Dakarian navy out of the Caragan during times of war.</​p>​ 
- 
-<​p>​However,​ most of the best treaties concern trade. The Three Kingdoms has some of the 
-most unique trade found anywhere in the realms. In addition to a strong respect 
-for their alchemical goods, they are also the only nations to trade elven 
-goods. The Irillians have the largest network of trade roads, deep ports and 
-expansive navy, and the largest trading houses. It’s a form of mutual increases 
-in wealth.</​p>​ 
- 
-<​h4><​a href="​Xian.htm">​Xian</​a></​h4>​ 
- 
-<​p>​The creation of the Three Kingdoms was for the sole purpose of defeating the 
-Xianese invasion and destroying their ability to threaten their neighbors. This 
-precludes any sort of mutual dialog very difficult when one nation only exists 
-to destroy another. There are some small token trades just in the name of 
-making contact, but tend to be overshadowed by each nation positioning 
-themselves for their own defense.</​p>​ 
- 
-<​p>​The Three Kingdoms have entire committees devoted to analyzing everything that is 
-known about Xian society, specifically their religion and military. This is 
-done in an effort to predict when and where they will attack. This ongoing 
-committee’s findings have lead to a great increase in the size of the military 
-during their peak religious holidays.</​p>​ 
- 
-<​p>​The running joke along the border is that the only trade between these two nations 
-trade is spies, agents, bandits, and fanatical warriors. This grew from the 
-huge number of &​quot;​independent,&​quot;​ but extremely well equipped, bandits that make 
-cross-border raids.</​p>​ 
- 
-<​h2>​Culture</​h2>​ 
- 
-<​p>​The magicians that fled their waning influence in Dakar had the most influence on 
-the growth of culture in the Three Kingdoms. They saw the way the greed of the 
-nobility undercut the true purpose of any society, often resulting in laws 
-being passed not based on need, but for the benefit of the nobility. For this 
-reason, the magicians created a council that would rule the Three Kingdoms. To appease the nobility, they would be the only members sitting on the ruling 
-council &mdash; but the magicians knew they would lose interest in time and leave the 
-real day-to-day rulership to others. As long as every noble received their 
-proper tithe few wanted to actually rule their lands.</​p>​ 
- 
-<​p>​This has created a culture with nobility, but without the rule of nobles. The first 
-act of the council was to draw up a list of the rights for each of it citizens. 
-This would stop most of the rampages the nobility have on society, for they 
-could no long just beat someone in the street for any reason &mdash; they must bring 
-them before a court of law.</​p>​ 
- 
-<​p>​This list also included the right 
-to independently publish, to worship the deity of choice, and the right to a 
-court hearing of illegal acts. Over time this list has expended to the point 
-that the creation of lawyers were necessary to understand the law. No matter 
-how backwards this seems to the natural rule of nobility, the people of the 
-Three Kingdoms have been known to fiercely defend their rights.</​p>​ 
- 
-<​h3>​Populace</​h3>​ 
- 
-<​p>​The people of the Three Kingdoms take a great deal of pride in their nation and its 
-accomplishments,​ including all of their laws. They relish their independence 
-from the oppressive nature of nobles, even as they wade through the thousands 
-of minor laws that govern their lives. Some would find this very strange, but 
-to someone from the Three Kingdoms anything else would be uncivilized.</​p>​ 
- 
-<​p>​Most of the populace is Realm humans; although there is a great deal of non-human races 
-and other human stock. The largest elven community outside of Ellendar is 
-located with the Three Kingdoms. The last census taken of the people showed 
-that just slightly more than half of the population are humans, while the rest 
-are of some non-human race, with elves commanding over fifty percent of the 
-non-humans.</​p>​ 
- 
-<​h3>​Rulers</​h3>​ 
- 
-<​p>​While it would seem that the ruling houses control each city, this is not true. In 
-reality, the government controls the city and the ruling houses act as 
-rubberstamps for their policy. It’s true that only a single member from each 
-ruling house staffs the highest council of the government, but this council is 
-mostly just for show. Nominally they control the direction of the government, 
-but there is little doubt that if something should go wrong with the government, 
-there is little they could do to stop it.</​p>​ 
- 
-<​h4>​Guardians</​h4>​ 
- 
-<​p>​This is the title bestowed upon the rulers of Antino and Summerset. It basically states 
-that the ruler of each of these states is responsible for protecting the 
-nation. The ruler of Antino is typically called the Guarding of the North, 
-while the ruler of Summerset is the Guardian of the South. In recent years, 
-this title has actually been given to the military marshal in command of each 
-city’s army.</​p>​ 
- 
-<​h3>​Economy</​h3>​ 
- 
-<​p>​The Three Kingdoms have a great deal of trade goods that flow through their ports. 
-This is wealth is further enhanced by the only trade route west of the Caragan 
-runs through all three of their major cities. The cities maintain this road in 
-excellent condition, including the addition of hostels along the route, as it’s 
-a major source of tax revenue.</​p>​ 
- 
-<p>To further increase their wealth, the land is so fertile the Three Kingdoms can 
-export a great deal of grain and meat, they are second only to the amount of 
-food Dakar exports; although meat from the Three Kingdoms is considered far 
-superior, which is reflected in the higher cost.</​p>​ 
- 
-<​p>​Overall,​ their economy is expanding at a very healthy rate with a mixed bag of imported 
-goods, exported food, and tax revenues from the ports and hostels. 
-The Three Kingdoms is not as rich as Dakar 
-or Irill, but it has enough money to provide for its defense and care for its 
-people.</​p>​ 
- 
-<​h4>​Bureaucracy</​h4>​ 
- 
-<​p>​Some would say the number one employer within the city is the massive bureaucracy 
-that maintains a stranglehold over the economy. Originally started by the 
-ruling houses as a method to keep control of each segment of the population, it 
-has grown until it’s the bureaucracy that has control over the ruling houses. 
-This government is the largest employer in the city, running everything from 
-tax collection to license branches.</​p>​ 
- 
-<​p>​The government ensures that each ruling house gets their proper tithe from the 
-taxes, pays the people that work for them, then doles out the remainder of the 
-money to different special causes according to their established budget. Some 
-of this goes to building housing for the poor, government buildings, loans to 
-the banks, and entitlements to special interest groups.</​p>​ 
- 
-<p>To further supplement the governments spending they can issue interest bonds to 
-the ruling houses and more wealthy merchants. These get paid back over a long 
-time with additional interest payments &mdash; its not much interest, but it is 
-guaranteed.</​p>​ 
- 
-<​h4>​Committees</​h4>​ 
- 
-<​p>​Some would say the plethora of committees and councils is a pox upon the entire 
-nation, while others would argue that they stop the slid into barbarism. There 
-are easily hundreds of committees and sub-committees within each of the major 
-city. In addition, most of these committees are comprised of members drawn from 
-various guilds and organizations.</​p>​ 
- 
-<p>If you wish to do just about anything within the city there are typically two or more 
-guilds that will offer you membership &mdash; and at least a few committees that you 
-must obtain permits from, including yearly updates. Each of these guilds has a 
-fee that they use to support the people that lobby the committee on your 
-behalf. Then each committee requires the payment of a filing fee, then an 
-additional permit fee if the application is accepted.</​p>​ 
- 
-<​p>​This adds a great deal to the cost of any business, but maintains the number of each 
-business that can operate legally within the city. This also has the side 
-effect of keeping many of the businesses honest, as a few honest complaints 
-from a buyer could get their permit revoked. In general, its considered a good 
-policy that has grown way out of control.</​p>​ 
- 
-<​h3>​Military</​h3>​ 
- 
-<​h4>​Golden Lions</​h4>​ 
- 
-<​h4>​Mystic Swords</​h4>​ 
- 
-<​h3>​Religion</​h3>​ 
- 
-<p>In a similar fashion as Irill, the Three Kingdoms have not established any official 
-religion; instead, allowing worship of just about any religion. While not every 
-religion currently has a temple or shrine located in the city, this is 
-typically due to their petition being trapped somewhere in committee.</​p>​ 
- 
-<​h4>​Religious Council</​h4>​ 
- 
-<​p>​This committee is comprised of one member from each of the established religions. 
-When a new religious figure wishes to construct a temple within the city or 
-surrounding area they must petition the council. If, after a great deal of 
-consultation,​ the council agrees to the petition they will turn the petition 
-over to the ruling house with their approval.</​p>​ 
- 
-<p>If approved the new religion can then begin construction of their temple, 
-according to the plans drawn up by a certified engineer of the state in 
-accordance to the needs of the religion, which were submitted in their initial 
-proposal. This means that it can be a very expensive process to start a new 
-religion; however, those religion backed by a considerable following can be 
-easily found within the city.</​p>​ 
- 
-<​h3>​Magic</​h3>​ 
- 
-<​p>​Magic is very much a part of everyday life in the Three Kingdoms. Although there are 
-more academies in the Free States, most of these are located in remote areas of 
-that nation. In the Three Kingdoms, the magical academies are built within the 
-city proper. The three major cities have anywhere form two to six different 
-academies, with many smaller shops scattered about where masters teach their 
-apprentices.</​p>​ 
- 
-<​h4>​Alchemy</​h4>​ 
- 
-<​p>​However,​ after some dangerous incidents the sale of alchemical items is restricted to 
-the general populace. There is a magician’s council that advises the ruling 
-house on who should be given licenses to sell magically enhanced goods. These 
-licenses are very expensive and greatly restricted in number, but there is 
-still a long waiting list to obtain one. If any seller is seen breaking the 
-laws then their license is revoked and they are banished from the Three 
-Kingdoms.</​p>​ 
- 
-<​p>​This may seem like a harsh policy, but the crafting of alchemical items is not only 
-dangerous to the enchanter but can be quite dangerous to anyone nearby. Each of 
-the three cities has such a heavy concentration of people than any mistake by 
-the enchanter could devastate the city. For this reason, each city has an 
-Alchemist’s Guild that serves as a self-regulating body and holds a permanent 
-seat on the magician’s council.</​p>​ 
- 
-<​h4>​Magician’s Council</​h4>​ 
- 
-<​p>​This council is responsible for advising the ruling houses about matters of a 
-mystical nature. While most of the houses employ their own magicians as 
-advisors, the council acts as an independent body representing the majority of 
-the magicians within the city.</​p>​ 
- 
-<​p>​The council is comprised of one 
-member from each of the established academies, one member that represents all 
-of the independent magicians, and one member representing the Alchemist’s 
-Guild. Chairmanship of the council is rotated every three years between each of 
-the members of the council.</​p>​ 
- 
- 
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