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- | ====== Three Kingdoms ====== | ||
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- | ===== Statistics ===== | ||
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- | ===== History ===== | ||
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- | ===== Geography ===== | ||
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- | ===== Politics ===== | ||
- | |||
- | ==== Foreign Relations ==== | ||
- | |||
- | ==== Military ==== | ||
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- | |||
- | ===== Economy ===== | ||
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- | |||
- | ===== Demographics ===== | ||
- | |||
- | ==== Religion ==== | ||
- | |||
- | ==== Magic ==== | ||
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- | |||
- | ===== Culture ===== | ||
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- | |||
- | ===== Holdings ===== | ||
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- | <div class="story"> | ||
- | <p>Jewel continued to move among the marketplace crowd, nicking | ||
- | a purse when the opportunity presented itself. She was new to Valparia and had | ||
- | to establish her reputation with the local guild before they would allow her to | ||
- | work the larger jobs — plus it was never good to forget the basics. Just as she | ||
- | was ready to leave the market, her inner pouches already filled with purses, | ||
- | she spotted a very heavy purse dangling from some rich old man.</p> | ||
- | |||
- | <p>She moved in smoothly, seemingly to | ||
- | only care about the angel’s bracelet she was considering purchasing. Just after | ||
- | she paid for the bracelet she turned to leave and cut his purse strings in the | ||
- | same motion. However, instead of moving into the crowd she as hit by a shock as | ||
- | the sound of hundreds of bees went off in her head — Damn! The pouch was | ||
- | spell-sealed.</p> | ||
- | |||
- | <p>She dropped the pouch and moved as | ||
- | quick as she could through the crowd, ducking as she moved to hide herself | ||
- | below his vision. She had nearly reached the safety of a nearby alley when an | ||
- | inky black form stepped from the shadow. The ink melted off to reveal the old | ||
- | man with the spell-sealed purse — Double Damn Tyrin’s luck! He didn’t just | ||
- | purchase the purse in the market he was a magician.</p> | ||
- | |||
- | <p>What followed was a long game of | ||
- | cat-and-mouse, with Jewel playing the unfortunate position of the mouse. Each | ||
- | time she found someplace she could use to escape — him, or some of his shadow | ||
- | creatures, would appear before her. She was really sweating the notion of | ||
- | getting caught; especially considering the first punishment for theft was | ||
- | public canning.</p> | ||
- | |||
- | <p>She was just about out of places to | ||
- | go when she spotted a small alchemical shop and hit upon an idea. She looked | ||
- | around and couldn’t find her pursuer anywhere. She dug into her newly acquired | ||
- | wealth and purchased what she needed from the gnome working the stand. She put | ||
- | all of the powders into a bit of runepaper tightly wrapped it together. Jewel | ||
- | turned, spotted a likely alleyway, and headed towards it.</p> | ||
- | |||
- | <p>As she neared the alley she saw the | ||
- | magician again step from the shadows, but before he get out completely Jewel | ||
- | bought out the packet, closed her eyes, and threw its contents into a nearby | ||
- | forge. The runepaper immediately burst into flame, igniting the contents in a | ||
- | brilliant pyrotechnic display. Even with her eyes closed Jewel was nearly | ||
- | blinded and stumbled down the now clear alley.</p> | ||
- | |||
- | <p>Two years later Jewel still thought | ||
- | back to that first episode in the market. She never knew what became of that | ||
- | magician, but he never found her again. She had learned much about how to | ||
- | distinguish a spelled item and had never made that same mistake again. Her | ||
- | quick thinking had earned her a solid reputation within the guild.</p> | ||
- | |||
- | <p>Of course, the guild would never | ||
- | award the token of master cutpurse to someone that didn’t learn from her | ||
- | mistakes — and Jewel loved the new brass token than hung from her braid. That | ||
- | also meant she had a government permit for "Independent Acquisition of Goods" | ||
- | to cover her theft and "Distribution Seller" to allow her to fence any items. | ||
- | Once everything was signed, approved, stamped, and paid for — Jewel knew who | ||
- | were the real thieves in this city.</p> | ||
- | </div> | ||
- | |||
- | |||
- | <div id="material"> | ||
- | |||
- | <h1><a name="Intro">Introduction</a> <a href="#top" class="btt">Back to Top</a></h1> | ||
- | <h1><a name="Geo">Geography</a> <a href="#top" class="btt">Back to Top</a></h1> | ||
- | <h1><a name="Gov">Government</a> <a href="#top" class="btt">Back to Top</a></h1> | ||
- | <h1><a name="Cul">Culture</a> <a href="#top" class="btt">Back to Top</a></h1> | ||
- | <h1><a name="Econ">Economy</a> <a href="#top" class="btt">Back to Top</a></h1> | ||
- | <h1><a name="Mil">Military</a> <a href="#top" class="btt">Back to Top</a></h1> | ||
- | <h1><a name="Nei">Neighbors</a> <a href="#top" class="btt">Back to Top</a></h1> | ||
- | |||
- | |||
- | |||
- | <h2>Nation</h2> | ||
- | |||
- | <p>If there were something resembling a large mixing pot of the various races anywhere in | ||
- | the realms it would have to be the Three Kingdoms. The largest community of | ||
- | elves, dwarves, orcs, and jundari found anywhere outside of their homelands are | ||
- | settled into this area. While this has created some tension, overall, it has | ||
- | kept any xenophobic mindset from ruling this critical area.</p> | ||
- | |||
- | <h3>History</h3> | ||
- | |||
- | <p>During the height of the Xianese invasion there was no army strong enough in the | ||
- | Realms to turn back their attack. The Irillian army was collapsing, and the | ||
- | majority of the elven army was preparing to siege the Irillian’s main religious | ||
- | city when the attack started. The distrust between Ellendar and Stoneheart kept | ||
- | dwarven armies nervous, and tied up the rest of the elven army on their | ||
- | northern border. The area that would become Dakar, were nothing more than a few | ||
- | large tribes — they had no unifying leader.</p> | ||
- | |||
- | <p>As things in the south became more | ||
- | desperate Kagon, Clanleader of the Bonecrushers, William, leader of the last | ||
- | independent tribe in Dakar, and Murian, Warleader of the Northern Army, forged | ||
- | an alliance. This "Treaty of Three" said that all signatories must come to the | ||
- | common defense of other nations. A combined army of elves, dwarves, and human | ||
- | immediately began a forced march south.</p> | ||
- | |||
- | <p>The Xianese were within hours of conquering the city of Valparia, | ||
- | on the western coast of the Caragan Sea — and the combined army was still | ||
- | several days’ march from the battle. In an act of supreme courage the five most | ||
- | powerful human magicians agreed to go immediately to the defense of Valparia, | ||
- | the elven army that conquered the city and the remains of the Irillian garrison | ||
- | were currently defending the city.</p> | ||
- | |||
- | <p>When they arrived they immediately | ||
- | threw their combined strength into battle. They turned the tide of the battle | ||
- | for several hours in favor of the defenders, until the "Child of Zarn" arrived. | ||
- | This huge creature tore through the defenders, pushing aside their attacks as | ||
- | people push aside ants. Exhausted from the effort of magical combat; nonetheless, | ||
- | the magicians went to fight this monster. With the last of their strength, the | ||
- | magicians attacked the creature and banished it, and themselves, to the lower | ||
- | planes.</p> | ||
- | |||
- | <p>So demoralized was the Xianese army | ||
- | that it didn’t attack the city for two days. However, on the dawn of the third | ||
- | day the arrival of two more Xianese armies tripled the size of the attackers. | ||
- | Just as their battle horns signaled the attack, the lead dwarven infantry fell | ||
- | upon their flanks. Supported by elven archers and human calvary, they tore a | ||
- | huge hole in the Xianese army. Their spirits raised by the arrival of their | ||
- | allies, the defenders threw open the gates and rushed out to strike their own | ||
- | blood against the Xianese.</p> | ||
- | |||
- | <p>After three days of bloody fighting | ||
- | the Xianese army had routed off the field. Skirmishers were drawn up to harass | ||
- | them so they couldn’t reform their army behind their lines. Less than ten | ||
- | percent of the men that comprised the strength of the Xianese army made it back | ||
- | to the lands their masters controlled. It would be many generations before the | ||
- | Xianese could ever mount another attack of this size.</p> | ||
- | |||
- | <p>That night William, Kagon, and | ||
- | Murian met with Antonio, who commanded the Irillian garrison, and Lauriel, | ||
- | warleader of the elven army stationed at the city, and set down their plans for | ||
- | the region. William wanted some land where his people could live free from the | ||
- | Dakarians. Kagon and Murian both agreed that the best agreed that the best way | ||
- | to ensure peace and to hold back another Xianese invasion was to give William | ||
- | the territory west of the Caragan taken from the Irillian Empire.</p> | ||
- | |||
- | <p>All of the magicians that sided | ||
- | with William, and most of the Dakarian magicians, decided to stay in the newly | ||
- | founded Three Kingdoms. The Dakarian magicians had seen their influence with | ||
- | the people decline over the years as the Dakarian nobility grew in power. They | ||
- | still remembered the words of Dakar and why they originally traveled south — | ||
- | surely the Xianese were the great evil they were sent to stop. The Three | ||
- | Kingdoms would always oppose Xian with the last drop of its blood.</p> | ||
- | |||
- | <h3>Land</h3> | ||
- | |||
- | <p>The Three Kingdoms controls the territory running nearly the entire western shore | ||
- | of the Caragan Sea. The only other nations to have a presence on this coastline | ||
- | are the Elven City of Mordkina to the north, and the Dolmar Protectership to | ||
- | the south. This is in marked contrast to its width, which in only a four | ||
- | hundred kilometers at its widest point.</p> | ||
- | |||
- | <p>Unlike the other lands that were conquered by the Xianese, their priests never got a | ||
- | chance to work their slash and burn campaign upon the lands now called the | ||
- | Three Kingdoms. This means the Three Kingdoms has maintained the lush rolling | ||
- | hills that are the hallmark of the western most lands of the Realms.</p> | ||
- | |||
- | <p>The land is very fertile, making it | ||
- | exceptional for farming and herding. There are enough trees to support an | ||
- | extensive logging industry, with elven foresters ensuring that too many trees | ||
- | are not harvested. Small rivers and feeder lakes are scattered around, most of | ||
- | them flowing into the Caragan, and kept constantly fed by underground springs. | ||
- | However, that is one of the few problems — there are a great deal of gemstone | ||
- | mines, but the ground is so loose and moist that even the dwarves only mine a | ||
- | few areas.</p> | ||
- | |||
- | <h3>Major Cities</h3> | ||
- | |||
- | <p>Why William called this nation the Three Kingdoms is a mystery, but there are some | ||
- | scholarly guesses. The most discussed reason is in reference to the three major | ||
- | cities that comprise the nation. Each city is the capitol of one of the three | ||
- | states that comprise this nation. However, when William took control of the land, | ||
- | Valparia was the only true city — the others were nothing more than extensive | ||
- | garrison forts near some villages.</p> | ||
- | |||
- | <p>A second reason could be in | ||
- | reference to the three original rulers of those cities-states. William took | ||
- | Valparia and declared it the true capitol of the Three Kingdoms. He gave | ||
- | Antonio command of the northern garrison, whose troopers renamed the fort in | ||
- | honor of their commander. Lauriel was given command of the southern garrison — | ||
- | who renamed it according to an ancient elven peacemaker.</p> | ||
- | |||
- | <h4>Antino</h4> | ||
- | |||
- | <p>The most northern city in the Three Kingdoms, this city still looks very much like | ||
- | the garrison fort it grew from. The dwarven stoneworkers that built the walls | ||
- | and larger garrison consider it some of their best work outside of the | ||
- | Stronghold. The granite was brought in from the Stronghold rather than using | ||
- | the more inferior kind found farther south.</p> | ||
- | |||
- | <p>Except for the "Mystic Swords" most the best soldiers and mercenary troops are housed | ||
- | in Antino. While this may seem strange to keep them in one place, Antino has | ||
- | the best training facilities and weapons masters of anywhere in the Three | ||
- | Kingdoms. Therefore, even those garrison troops stationed elsewhere rotate | ||
- | through Antino for their advanced training.</p> | ||
- | |||
- | <h4>Summerset</h4> | ||
- | |||
- | <p>This summer city easily tops Valparia for simple square footage of space, but most | ||
- | of that is spent in parks and gardens. The building resembles most open and | ||
- | pasture concepts, with even the smaller townhouse have a central garden. This | ||
- | has become so popular than many of the new engineers in the south are | ||
- | duplicating the efforts used here.</p> | ||
- | |||
- | <p>In addition, most of the best artists, writers, and scholars with the Three | ||
- | Kingdoms have flocked to this city. Unlike other cities, Summerset, does not | ||
- | levy taxes against its citizens pursuing enhancement of the arts. This one law | ||
- | brings the tax base of business to almost nothing — blacksmiths have become | ||
- | Steel Artists, while tanners are non-traditional painters.</p> | ||
- | |||
- | <p>To keep this, easily abused law, somewhat under control the taxmen visit each | ||
- | business once a year to document that business contribution to the art and beauty | ||
- | of the city. Those found wanting are not only taxed, but fined heavily to representing | ||
- | themselves as true artists.</p> | ||
- | |||
- | <h4>Valparia</h4> | ||
- | |||
- | <p>The largest city in the Three Kingdoms, Valparia serves as the royal seat. Although | ||
- | each state is given some freedom to govern itself, the King or Queen that sets | ||
- | upon the throne can override their decisions. Valparia is actually in two | ||
- | sections. The first section is the old city that was mostly destroyed by the | ||
- | "Child of Zarn" It is considered a very dangerous area and only those without | ||
- | homes stay overnight within its crumbling walls. The newer part of the city was | ||
- | built in honor of King William.</p> | ||
- | |||
- | <p>Valparia has an unnaturally deep port, created by several magicians that can support the | ||
- | huge dromands. In addition, the wizards created weather barriers large enough | ||
- | to support many small businesses that serve a captain’s need. Aside from this, | ||
- | Valparia is well known as having the largest elven population outside of | ||
- | Ellendar. There are several city blocks that have been given over to the elves | ||
- | as an area of slightly modified self-rule.</p> | ||
- | |||
- | <h3>Landmarks</h3> | ||
- | |||
- | <h4>The Obelisk</h4> | ||
- | |||
- | <p>This white marble obelisk juts at a small angle from the top of a rather steep hill. | ||
- | It appears to have no chipping marks, age lines, and is resistant to all forms | ||
- | of damage. Although the obelisk sits atop the ground, nobody has been able to | ||
- | tip it over — this is especially interesting because the slight angle should | ||
- | make the task easier. Neither the dwarves nor elves know when the Obelisk was | ||
- | constructed; although the elven history makes references to the strange obelisk | ||
- | in their oldest writings.</p> | ||
- | |||
- | <p>The | ||
- | obelisk stands just a bit over two meters tall, with a wide base that | ||
- | tapers towards the tip. There is gold inlayed lettering on each side that reads | ||
- | off the direction of each cardinal point. Above this is some sundial-type of | ||
- | system that doesn’t appear to work.</p> | ||
- | |||
- | <h4>Port of Valparia</h4> | ||
- | |||
- | <p>Technically the port is considered part of the city, but it is so unique that it has become | ||
- | a major landmark. Located on the southern most tip of the city, the port is one | ||
- | of the largest on the Caragan. However, what really make this port unique is | ||
- | that it is the deepest port anywhere on the realms. There has been no magical | ||
- | or mundane method that has determined where the bottom is located. Every effort | ||
- | to locate the bottom has found nothing.</p> | ||
- | |||
- | <p>What is known is that something is down there. Any attempt to send an elemental or | ||
- | magically protected mortal has resulted in the creature never returning. The | ||
- | merfolk that inhabit the inner sea won’t go very deep — considering the place | ||
- | to be a spot of great hunger. To date, whatever is down there has never upset | ||
- | the ships that maek port here. </p> | ||
- | |||
- | <h3>Neighbors</h3> | ||
- | |||
- | <h4><a href="Dakar%20Kingdom.htm">Kingdom of Dakar</a></h4> | ||
- | |||
- | <p>As former subjects of the crown of Dakar, they are typically referred to as | ||
- | traitors and a nation in rebellion to the true crown. Dakar has long claimed | ||
- | the line of King William to a fraudulent charlatan that led his people astray | ||
- | rather than join the one proper Dakarian Kingdom. Still, that is Dakar’s | ||
- | written policy — in reality a great deal of trade passes between the two | ||
- | nations.</p> | ||
- | |||
- | <p>Dakar sees the Three Kingdoms as a good partner to trade with that doesn’t threaten | ||
- | its borders. The Three Kingdoms could never mount an army that could attack | ||
- | Dakar with any chance of success. Even with the support of the magician’s | ||
- | academies they would still fail to conquer Dakar.</p> | ||
- | |||
- | <p>The Three Kingdoms use their trade | ||
- | with Dakar as an attempt to normalize relations with their northern neighbor. | ||
- | While many of the first settlers still have distant family in Dakar, the | ||
- | intervening generations has blurred any family loyalty. Most of the trade use | ||
- | to travel through Antino, until Dakar gained control of the Valley of the Sun, | ||
- | which controls the area where the Zun River empties into the Caragan.</p> | ||
- | |||
- | <h4>Dolmar Protectorship</h4> | ||
- | |||
- | <p>The relationship with the Dolmar Protectorship has been very strained from the | ||
- | beginning. The territory they control that borders the Caragan was originally won | ||
- | from the Xianese by the blood of those who live in the Three Kingdoms; however, | ||
- | before they could settle there the Free States set up their own border forts on | ||
- | this territory.</p> | ||
- | |||
- | <p>Rather than go to war after their | ||
- | campaign against the Xianese, the Three Kingdoms signed a comprehensive peace | ||
- | and trade plan with the Free States. They sold the land to the Free States in | ||
- | exchange for broad privileged trading rights and a tariff free corridor through | ||
- | the Protectorship. This allows merchants of the Three Kingdoms a trade route to | ||
- | the Free States without the Protectorship collecting any tax.</p> | ||
- | |||
- | <p>The Protectorship and Three | ||
- | Kingdoms have so little direct trade that their ruling parties rarely talk to | ||
- | each other — certainly they never have official visits. The problem is that the | ||
- | Protectorship’s only exportable good is trained soldiers, which they are not | ||
- | allowed to train anyone that doesn’t serve the Free States. Secondly, the | ||
- | Dolmar Protectorship is only allowed to import goods from the Free States.</p> | ||
- | |||
- | <h4><a href="Ellendar.htm">Ellendar</a></h4> | ||
- | |||
- | <p>There is no nation, elven or otherwise, that enjoys a closer relationship with | ||
- | Ellendar. The people of the Three Kingdoms came to the aid of Ellendar when it | ||
- | was near destruction by the Xianese. The Three Kingdoms have the largest population | ||
- | of elves found anywhere outside of the realms. In fact, many elven scholars | ||
- | travel to the Three Kingdoms to talk with their city kin.</p> | ||
- | |||
- | <p>This gives the Three Kingdoms almost an exclusive trading deal with Ellendar. This | ||
- | means that merchants from the Three Kingdoms are typically the only other | ||
- | people to sell elven goods. Since Ellendar dislikes conducting the small | ||
- | business of trade with nations they still do not trust, this works for the | ||
- | benefit of all concerned. Ellendar trade more to the Three Kingdoms than they | ||
- | could normally purchase, and the Three Kingdoms can resell those goods for | ||
- | considerable profit.</p> | ||
- | |||
- | <h4><a href="Free%20Cities.htm">Free Cities</a></h4> | ||
- | |||
- | <p>The Three Kingdoms have a very productive relationship with the Free States. A | ||
- | majority of their trade is sent to them, and much of Dakar’s trade with the | ||
- | Free States passes through their roads or docks. This amount of trade has made | ||
- | both countries very wealthy.</p> | ||
- | |||
- | <p>The Free States export ore and rare delicacies to the Three Kingdoms, while | ||
- | importing many high-priced alchemical items and scholarly works. One of the | ||
- | most popular of wealth among the merchants and craftsmen in the Free States is | ||
- | the use of small alchemical items. Trinkets that ward off rain, fire starters, | ||
- | and other small works of art are the sign of the newly rich.</p> | ||
- | |||
- | <p>However, the dangerous nature of alchemical items keeps them from becoming too common. | ||
- | Many of them can only be used for a very short time before they become unstable | ||
- | or burn out. The Free States raised the tax tariff very high to compensate for | ||
- | their dangers. This has the added side effect of greatly increasing the price, | ||
- | making it more profitable to sell an item in the Free States that the Three | ||
- | Kingdoms.</p> | ||
- | |||
- | <h4><a href="Irillian%20Empire.htm">Irillian Empire</a></h4> | ||
- | |||
- | <p>Like Dakar to the north, Irill has made several strongly worded comments through | ||
- | visiting ambassadors that they would like the return of their traditional land | ||
- | to Irillian control. Some of the oldest ruling houses in Irill still consider | ||
- | the western bank of the Caragan to be their land; even through they conquered | ||
- | it from the elves during the first Irillian Empire.</p> | ||
- | |||
- | <p>Aside from this saber rattling, there is a great deal of mutual trade and military | ||
- | alliances. While the Caragan separates them, both nations have been threatened | ||
- | by the Dakarians. Their alliance mostly deals with retaining control of the Zun | ||
- | delta to keep the Dakarian navy out of the Caragan during times of war.</p> | ||
- | |||
- | <p>However, most of the best treaties concern trade. The Three Kingdoms has some of the | ||
- | most unique trade found anywhere in the realms. In addition to a strong respect | ||
- | for their alchemical goods, they are also the only nations to trade elven | ||
- | goods. The Irillians have the largest network of trade roads, deep ports and | ||
- | expansive navy, and the largest trading houses. It’s a form of mutual increases | ||
- | in wealth.</p> | ||
- | |||
- | <h4><a href="Xian.htm">Xian</a></h4> | ||
- | |||
- | <p>The creation of the Three Kingdoms was for the sole purpose of defeating the | ||
- | Xianese invasion and destroying their ability to threaten their neighbors. This | ||
- | precludes any sort of mutual dialog very difficult when one nation only exists | ||
- | to destroy another. There are some small token trades just in the name of | ||
- | making contact, but tend to be overshadowed by each nation positioning | ||
- | themselves for their own defense.</p> | ||
- | |||
- | <p>The Three Kingdoms have entire committees devoted to analyzing everything that is | ||
- | known about Xian society, specifically their religion and military. This is | ||
- | done in an effort to predict when and where they will attack. This ongoing | ||
- | committee’s findings have lead to a great increase in the size of the military | ||
- | during their peak religious holidays.</p> | ||
- | |||
- | <p>The running joke along the border is that the only trade between these two nations | ||
- | trade is spies, agents, bandits, and fanatical warriors. This grew from the | ||
- | huge number of "independent," but extremely well equipped, bandits that make | ||
- | cross-border raids.</p> | ||
- | |||
- | <h2>Culture</h2> | ||
- | |||
- | <p>The magicians that fled their waning influence in Dakar had the most influence on | ||
- | the growth of culture in the Three Kingdoms. They saw the way the greed of the | ||
- | nobility undercut the true purpose of any society, often resulting in laws | ||
- | being passed not based on need, but for the benefit of the nobility. For this | ||
- | reason, the magicians created a council that would rule the Three Kingdoms. To appease the nobility, they would be the only members sitting on the ruling | ||
- | council — but the magicians knew they would lose interest in time and leave the | ||
- | real day-to-day rulership to others. As long as every noble received their | ||
- | proper tithe few wanted to actually rule their lands.</p> | ||
- | |||
- | <p>This has created a culture with nobility, but without the rule of nobles. The first | ||
- | act of the council was to draw up a list of the rights for each of it citizens. | ||
- | This would stop most of the rampages the nobility have on society, for they | ||
- | could no long just beat someone in the street for any reason — they must bring | ||
- | them before a court of law.</p> | ||
- | |||
- | <p>This list also included the right | ||
- | to independently publish, to worship the deity of choice, and the right to a | ||
- | court hearing of illegal acts. Over time this list has expended to the point | ||
- | that the creation of lawyers were necessary to understand the law. No matter | ||
- | how backwards this seems to the natural rule of nobility, the people of the | ||
- | Three Kingdoms have been known to fiercely defend their rights.</p> | ||
- | |||
- | <h3>Populace</h3> | ||
- | |||
- | <p>The people of the Three Kingdoms take a great deal of pride in their nation and its | ||
- | accomplishments, including all of their laws. They relish their independence | ||
- | from the oppressive nature of nobles, even as they wade through the thousands | ||
- | of minor laws that govern their lives. Some would find this very strange, but | ||
- | to someone from the Three Kingdoms anything else would be uncivilized.</p> | ||
- | |||
- | <p>Most of the populace is Realm humans; although there is a great deal of non-human races | ||
- | and other human stock. The largest elven community outside of Ellendar is | ||
- | located with the Three Kingdoms. The last census taken of the people showed | ||
- | that just slightly more than half of the population are humans, while the rest | ||
- | are of some non-human race, with elves commanding over fifty percent of the | ||
- | non-humans.</p> | ||
- | |||
- | <h3>Rulers</h3> | ||
- | |||
- | <p>While it would seem that the ruling houses control each city, this is not true. In | ||
- | reality, the government controls the city and the ruling houses act as | ||
- | rubberstamps for their policy. It’s true that only a single member from each | ||
- | ruling house staffs the highest council of the government, but this council is | ||
- | mostly just for show. Nominally they control the direction of the government, | ||
- | but there is little doubt that if something should go wrong with the government, | ||
- | there is little they could do to stop it.</p> | ||
- | |||
- | <h4>Guardians</h4> | ||
- | |||
- | <p>This is the title bestowed upon the rulers of Antino and Summerset. It basically states | ||
- | that the ruler of each of these states is responsible for protecting the | ||
- | nation. The ruler of Antino is typically called the Guarding of the North, | ||
- | while the ruler of Summerset is the Guardian of the South. In recent years, | ||
- | this title has actually been given to the military marshal in command of each | ||
- | city’s army.</p> | ||
- | |||
- | <h3>Economy</h3> | ||
- | |||
- | <p>The Three Kingdoms have a great deal of trade goods that flow through their ports. | ||
- | This is wealth is further enhanced by the only trade route west of the Caragan | ||
- | runs through all three of their major cities. The cities maintain this road in | ||
- | excellent condition, including the addition of hostels along the route, as it’s | ||
- | a major source of tax revenue.</p> | ||
- | |||
- | <p>To further increase their wealth, the land is so fertile the Three Kingdoms can | ||
- | export a great deal of grain and meat, they are second only to the amount of | ||
- | food Dakar exports; although meat from the Three Kingdoms is considered far | ||
- | superior, which is reflected in the higher cost.</p> | ||
- | |||
- | <p>Overall, their economy is expanding at a very healthy rate with a mixed bag of imported | ||
- | goods, exported food, and tax revenues from the ports and hostels. | ||
- | The Three Kingdoms is not as rich as Dakar | ||
- | or Irill, but it has enough money to provide for its defense and care for its | ||
- | people.</p> | ||
- | |||
- | <h4>Bureaucracy</h4> | ||
- | |||
- | <p>Some would say the number one employer within the city is the massive bureaucracy | ||
- | that maintains a stranglehold over the economy. Originally started by the | ||
- | ruling houses as a method to keep control of each segment of the population, it | ||
- | has grown until it’s the bureaucracy that has control over the ruling houses. | ||
- | This government is the largest employer in the city, running everything from | ||
- | tax collection to license branches.</p> | ||
- | |||
- | <p>The government ensures that each ruling house gets their proper tithe from the | ||
- | taxes, pays the people that work for them, then doles out the remainder of the | ||
- | money to different special causes according to their established budget. Some | ||
- | of this goes to building housing for the poor, government buildings, loans to | ||
- | the banks, and entitlements to special interest groups.</p> | ||
- | |||
- | <p>To further supplement the governments spending they can issue interest bonds to | ||
- | the ruling houses and more wealthy merchants. These get paid back over a long | ||
- | time with additional interest payments — its not much interest, but it is | ||
- | guaranteed.</p> | ||
- | |||
- | <h4>Committees</h4> | ||
- | |||
- | <p>Some would say the plethora of committees and councils is a pox upon the entire | ||
- | nation, while others would argue that they stop the slid into barbarism. There | ||
- | are easily hundreds of committees and sub-committees within each of the major | ||
- | city. In addition, most of these committees are comprised of members drawn from | ||
- | various guilds and organizations.</p> | ||
- | |||
- | <p>If you wish to do just about anything within the city there are typically two or more | ||
- | guilds that will offer you membership — and at least a few committees that you | ||
- | must obtain permits from, including yearly updates. Each of these guilds has a | ||
- | fee that they use to support the people that lobby the committee on your | ||
- | behalf. Then each committee requires the payment of a filing fee, then an | ||
- | additional permit fee if the application is accepted.</p> | ||
- | |||
- | <p>This adds a great deal to the cost of any business, but maintains the number of each | ||
- | business that can operate legally within the city. This also has the side | ||
- | effect of keeping many of the businesses honest, as a few honest complaints | ||
- | from a buyer could get their permit revoked. In general, its considered a good | ||
- | policy that has grown way out of control.</p> | ||
- | |||
- | <h3>Military</h3> | ||
- | |||
- | <h4>Golden Lions</h4> | ||
- | |||
- | <h4>Mystic Swords</h4> | ||
- | |||
- | <h3>Religion</h3> | ||
- | |||
- | <p>In a similar fashion as Irill, the Three Kingdoms have not established any official | ||
- | religion; instead, allowing worship of just about any religion. While not every | ||
- | religion currently has a temple or shrine located in the city, this is | ||
- | typically due to their petition being trapped somewhere in committee.</p> | ||
- | |||
- | <h4>Religious Council</h4> | ||
- | |||
- | <p>This committee is comprised of one member from each of the established religions. | ||
- | When a new religious figure wishes to construct a temple within the city or | ||
- | surrounding area they must petition the council. If, after a great deal of | ||
- | consultation, the council agrees to the petition they will turn the petition | ||
- | over to the ruling house with their approval.</p> | ||
- | |||
- | <p>If approved the new religion can then begin construction of their temple, | ||
- | according to the plans drawn up by a certified engineer of the state in | ||
- | accordance to the needs of the religion, which were submitted in their initial | ||
- | proposal. This means that it can be a very expensive process to start a new | ||
- | religion; however, those religion backed by a considerable following can be | ||
- | easily found within the city.</p> | ||
- | |||
- | <h3>Magic</h3> | ||
- | |||
- | <p>Magic is very much a part of everyday life in the Three Kingdoms. Although there are | ||
- | more academies in the Free States, most of these are located in remote areas of | ||
- | that nation. In the Three Kingdoms, the magical academies are built within the | ||
- | city proper. The three major cities have anywhere form two to six different | ||
- | academies, with many smaller shops scattered about where masters teach their | ||
- | apprentices.</p> | ||
- | |||
- | <h4>Alchemy</h4> | ||
- | |||
- | <p>However, after some dangerous incidents the sale of alchemical items is restricted to | ||
- | the general populace. There is a magician’s council that advises the ruling | ||
- | house on who should be given licenses to sell magically enhanced goods. These | ||
- | licenses are very expensive and greatly restricted in number, but there is | ||
- | still a long waiting list to obtain one. If any seller is seen breaking the | ||
- | laws then their license is revoked and they are banished from the Three | ||
- | Kingdoms.</p> | ||
- | |||
- | <p>This may seem like a harsh policy, but the crafting of alchemical items is not only | ||
- | dangerous to the enchanter but can be quite dangerous to anyone nearby. Each of | ||
- | the three cities has such a heavy concentration of people than any mistake by | ||
- | the enchanter could devastate the city. For this reason, each city has an | ||
- | Alchemist’s Guild that serves as a self-regulating body and holds a permanent | ||
- | seat on the magician’s council.</p> | ||
- | |||
- | <h4>Magician’s Council</h4> | ||
- | |||
- | <p>This council is responsible for advising the ruling houses about matters of a | ||
- | mystical nature. While most of the houses employ their own magicians as | ||
- | advisors, the council acts as an independent body representing the majority of | ||
- | the magicians within the city.</p> | ||
- | |||
- | <p>The council is comprised of one | ||
- | member from each of the established academies, one member that represents all | ||
- | of the independent magicians, and one member representing the Alchemist’s | ||
- | Guild. Chairmanship of the council is rotated every three years between each of | ||
- | the members of the council.</p> | ||
- | |||
- | |||
- | {{tag>nation western_realms miran}} | ||