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atlas:charr_grot [2018/09/06 15:43]
galacticcmdr [History]
atlas:charr_grot [2021/12/03 23:36]
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-====== Charr Grot ====== 
  
-**Charr Grot** (Charred Home) is the closest nation to claim lands near the [[atlas:​Blasted Lands]]. The orcs of Charr Grot make several heavily armed expeditions into the Blasted Lands to recover the unique minerals and detritus found scattered along the land. It is far too dangerous to set up any semi-permanent settlement; although the [[#​Charron]] have tried numerous times. The things found in this dangerous land has drawn traders to their ports, which has made the nation wealthy and their neighbors jealous. Several attempts at conquest by various [[atlas:​Theodova|Theodovan]] cities have each failed; although the port of [[#Horr]] has been burned twice. 
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-===== Statistics ===== 
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-  * **Name:** Charr Grot 
-  * **Location:​** [[atlas:​Northern Aquanius]] 
-  * **Founded:​** 253 [[lore:AH]] 
-  * **Largest City:** [[#Parrix]] (12,500) 
-  * **Languages:​** [[lore:​languages#​Orkun]],​ [[lore:​languages#​Theodovan]] 
-  * **Ruler:** Lord [[people:​Durroc of Horr]] 
-  * **Land Area:** 9000 km<​sup>​2</​sup>​ (3,500 mi<​sup>​2</​sup>​) 
-    * Water: 7% (630 km<​sup>​2</​sup>​ = 153,200 acres) 
-    * Total Land: 
-  * **Population:​** 40,000 
-    * [[#​Charron]] (85%) 
-    * [[#​Mirk-eye]] (10%) 
-    * [[#​Barrowton]] (5%) 
-    * Other (5%) 
-  * **Religion:​** 
-    * [[orgs:​Sleeping One]] (75%) 
-    * [[orgs:Five Gods]] (13%) 
-    * [[orgs:​Ancestral Worship]] (10%) 
-    * Other (2%) 
-  * **Holdings 
-    * [[#Horr]] 
-    * [[#Yuqqes]] 
-    * [[#Zurick Keep]] 
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-===== History ===== 
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-Charr Grot can be divided into two major periods. The [[#Charric Period]] (253 AH - 392 AH) stretches from the founding of Horr until the capitol was moved to Parrix. The [[#War Period]] (392 AH - 480 AH) begins with the burning of Horr until the border is secured by treaty with the [[atlas:​Theodova]]. 
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-==== Charric Period ==== 
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-The [[orgs:​Charric]] were a semi-nomadic people that moved steadily west in  [[atlas:​Northern Aquanius]] as they were pushed along by Theodovan expansion. The further west they moved the more the Theodovan supply lines stretched. Praxx was the highly respected leader of the largest family and when he settled his people on the eastern banks of the [[atlas:Big Dancing River]] in 251 AH he claimed he would not move from this spot. For two years the Theodovans tried to push his family back by land and sea, but they held their ground. Their losses were terrible, but the Theodovans were forced to retreat. 
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-To secure their new lands Praxx sent his oldest daughter north along the river to found a new settlement. She encamped on the western shore where the Big Dancing River emptied into the [[atlas:​Serpente Sea]] 
-==== War Period ==== 
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-===== Economy ===== 
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-===== Culture ===== 
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-==== Charron ==== 
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-==== Mirk-eye ==== 
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-==== Barrowton ==== 
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-===== Government ===== 
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-==== Politics ==== 
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-==== Law Enforcement ==== 
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-==== Foreign Relations ==== 
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-==== Military ==== 
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-The nation of Charr Grot has two warships as well as the right to lay claim to any ship for its "​war-price."​ At least one ship is on patrol in nearby waters as they are close to both [[atlas:​Zentirovan]] and [[atlas:​Talarak]]. 
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-Its military is divided into two branches. The Ugshwop is drawn from the knights each household that holds more than one taking of land (~1 sq. mile). Each of these Landshome must maintain a knight in good standing with arms and armor. In addition the government maintains a standard [[orgs:​Irillian Legion]] to maintain the borders. In times of war each non-Landshome must provide one member for the militia. 
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-The second branch is comprised of magicians and priests. These are led by someone appointed by the head of the Temple of the [[orgs:​Sleeping One]]. The leaders have learned the dangerous lesson of mixing magic on a chaotic battlefield so the magicians are held as auxiliaries deployed only for special tasks or in desperate times. 
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-===== Holdings ===== 
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-==== Parrix ==== 
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-[[atlas:​Parrix]] is the capitol of Charr Grot and its largest city. It is located along the banks of the [[atlas:Big Dancing River]] where the water is still navigable. The orcs have built several towers in the middle of the river ensuring that any enemy ship coming up the river would face near continuous attack. The land where the city is built is not naturally navigable, but several dwarven engineering teams have built three solid walls for defense. 
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-==== Horr ==== 
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-==== Yuqqes==== 
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-==== Zurick Keep ==== 
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-{{tag>​nation orc goblinoid aquanius stub}}